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grumblesa10 -> (8/31/2003 11:04:49 AM)

FWIW, I wouldn't laundry list "the most" ,just the games I found to be pretty bloody complex. To me that means alot rules for rules sake that don't either provide insight into the battle/campaign/war being simulated, or simply an awkard game "system":
AirWar (a good example of how designers pretty much design what they want without listening to the "technical advisers". Knew some bro's who actually contributed to the game: they were ignored. And it showed)
ASL. A rulebook the size of a Las Vegas phonebook. Perfect game for those who put rules above tactics...don't get me started.




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