eskuche -> RE: CV Problems - Tactics (6/23/2021 2:10:30 PM)
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Land-based air or BB attacking, with two DD taking the interdiction. The math simply isn't going to work out for the Allies, and there is no point complaining about not being able to achieve historical luck. The player can achieve this too, if you want to cheat and reload or take bad odds and then resign if things don't go Midway. A fighter sweep of a CV group can kill 2-5 carrier air points per attack. That may weaken it enough to go for the jugular with either your full health CV (with an interdict and run or my attacking from an enemy low recon hex/within range of your LBA to dissuade a continued counterattack). I don't see any problem with the game as the topic title suggests. The effects are more exacerbated, yes, since it's two week turns and teleport-like movement, but the Allied player has plenty of tools to hit and run. Edit: and just to show I'm not talking out my butt, contrary to AAR activity, I've played 8-9 Allied games to 3-4 Japanese ones. For the former, only my game against Yuejin has proceeded to mid-'42 with the IJN not getting caught in such a trap or losing their navy through attrition (no luck rolls).
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