stww2 -> [Answered] Passive Sonar Not Detecting Cavitating Vessels Until Extremely Close (6/20/2021 1:57:34 PM)
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My guess is the answer to this is going to be the same as the answer to this thread here regarding SURTASS sensor issues (https://www.matrixgames.com/forums/tm.asp?m=5033202), but for the sake of due diligence: In the attached scenario, a Sturgeon and a Udaloy are set to pass by each other. They start just outside of the Sturgeon's sonar range. The Udaloy is set to travel at flank speed, and thus should be easily detectable by the creeping Sturgeon. However, when I ran this, the Sturgeon only got a detection at 10nm. Setting the Sturgeon to shallow (instead of deep as possible) pushes that detection back to 15nm. Sea State is 2 with very light rain. There is no layer in this area of the ocean. Game Version: 1147.25 Database: DB3000 v488
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