zgrssd -> RE: Help - Attack order in battles (6/22/2021 9:38:13 PM)
|
There is some variation within the odds. This is just a bug with the prediciton and does not indicate performance. Some relevant points: - concentric attack. Attacking from more direcitons is better. It can give you a bonus of up to +200%. Absolutely nesseary if the enemy is entrenched. However the bonus is halved if you use units that are not all under the same OHQ (or even if you throw in the OHQ itself). It is better to make two well coordinated attacks, then one poorly and overstacked one. Or even sending in one unit, while the other defends. Concentric attack also increases the stacking limit considerably. - Armor. Small arms count as 20mm. But even a simple buggy can easily carry 100mm armor, applying a -80% penalty to small arms fire. While it is primarily a defensive bonus, not receiving damage allows your buggies to attack combat turn after combat turn, strategic turn after strategic turn with minimal readiness losses until the enemy is ground to dust - leave them a escape. Fully encirceling the enemy makes ordered retreat impossible and panic retreat less likely. It is a classical trick of the mongols to leave the enemy a escape route, so they break quicker. This looks like a minor and their forces despawn the turn after they lost their city. - avoid sending in troops with poor readiness. They just take damage quicker, causing you more losses and getting you whole attack to stall out earlier. Often it is better to wait 1 turn for recovery then attacking now. - Infantry is generally poor in attack. They just are cheap enough to replace (from the IP side, manpower is another question) that you can afford to use them Your primary attack froce are the purple Formation. Split them over as many directions as possible. Then wait for decent readiness - if they try a breakout attack, even better! Put 2 of those independant buggies under the same OHQ. If you need reinfrocements and can not afford to build them, disband the 3rd unit. Asuming those are a minor, consider leaving them a escape hex. One of those fields, not the forrests. You should not need to shell them with artillery. They are only enemy militia level troops and artillery ruines the buildings and population that you want to capture.
|
|
|
|