RE: Russian NM - A tale of 2 games (Full Version)

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ncc1701e -> RE: Russian NM - A tale of 2 games (7/8/2021 8:06:19 PM)

Found this article:
https://foreignpolicy.com/2021/07/04/war-in-the-east-2-wargame-russia-stopped-hitler/

Since logistics is not stopping Germans in Warplan, Russian needs to.




sveint -> RE: Russian NM - A tale of 2 games (7/8/2021 8:53:56 PM)

I played War in the East (not 2). I don't want to be too harsh but it's a game that cannot see the forest for the trees. Lots of details but the big picture gets lost and imbalanced.

WarPlan works much better.




eskuche -> RE: Russian NM - A tale of 2 games (7/8/2021 9:01:41 PM)


quote:

ORIGINAL: sveint

I played War in the East (not 2). I don't want to be too harsh but it's a game that cannot see the forest for the trees. Lots of details but the big picture gets lost and imbalanced.

WarPlan works much better.


Not even the trees. I got stuck in the weeds there for a good year of my life but found too many systems that broke down under closer scrutiny and ruined the immersion for me.




stjeand -> RE: Russian NM - A tale of 2 games (7/9/2021 3:50:05 PM)

I am pondering changing the rail repair rate to 2 or even 1 per turn to be more realistic...

I wish you had the ability to do this by locations, Russia vs everywhere else.

Europe used one rail rate...but Russia used a different and it took much more time to repair the rail there than in European countries.
I remember one board game I played, SSI War in the East, a HUGE 6 foot by 4 foot map...and the Germans could only repair 1 rail per turn, and only had so many units that could perform that repair so had to chose which line to repair to assist expansion.

I don't think it would really effect the Axis and most of the allies since the countries in Europe are pretty small...

Perhaps someone would like to test this?





ncc1701e -> RE: Russian NM - A tale of 2 games (7/9/2021 4:51:18 PM)

I don't know if this is possible to implement this. But, perhaps the game can limit the rail repair rate to X per turn east of a specific line of hexes. I think hex 187, x is the good choice.

East of 187, 10:
[image]local://upfiles/46661/CEAD1388E7F54CBAB2D655A7A1F4578E.jpg[/image]




ncc1701e -> RE: Russian NM - A tale of 2 games (7/9/2021 4:52:17 PM)

East of 187, 66:

[image]local://upfiles/46661/E71E2A63A3294514898DB47BD1EDD03C.jpg[/image]




ncc1701e -> RE: Russian NM - A tale of 2 games (7/9/2021 4:59:07 PM)

East of 187, 49:

[image]local://upfiles/46661/2A5CB18CD6EE4F5FB1C21A51E9616D33.jpg[/image]




ncc1701e -> RE: Russian NM - A tale of 2 games (7/9/2021 4:59:33 PM)

East of 187, 76:

[image]local://upfiles/46661/FE87D7A0777B4B8088718BDB92B9FFF1.jpg[/image]




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