rmeckman -> RE: COMMs Disruption on Ships (6/25/2021 7:10:56 PM)
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ORIGINAL: Dimitris In order to do this properly, we'd need to model the different capabilities of various inter-platform comm links (can't really share OTH targeting data with signal flags). With comms disruption and its more recent application to subs, CMO seems to be moving away from always-on platform communications. The NOCOMM mode is the extreme case, but there is also the issue that units transmitting on their radios are active emitters for enemy ELINT. If the game continues on its current trend of making communications more realistic, the EMCON Settings window could end up with a fourth setting for active/passive comms. Ships in radio silence would face some of the same issues as in the current NOCOMM status, relying more on short-range comms with nearby ships. In the public version of CMO, I am aware that there are limits on how far the realistic communications can go while keeping the game enjoyable. I recall turning on a realistic-comms feature in a version of Harpoon and having subs disappear for the entirety of the scenario. Still, having ships with nonfunctioning radios being totally isolated even when friendly ships are nearby is somewhat of a step way from realism (and arguably game playability).
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