MarkShot -> RE: Possible tutorial + v1.00.12 Beta Issue (6/25/2021 5:13:06 PM)
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Hans, Yes, we are in touch. But I am not actively developing anymore. As you can see, I finally defected to see what GG HEX/TBS game looks like. I miss PG's intelligent agents, but I have to say there is not enough cycle on a single core to model anything of this scope with the PG system. What's you issue with resolution? I mean, I assume you have some form of LCD or OLED device. It is only going to look good on native. I started playing at 1080P full screen on a 32" TV, but I switched to windowed as I have the manual or YouTube lesson up on the 21" 4:3 LCD. A very friendly way to learn. There is a problem with 2 monitor support, but I can help you with that, as I already coded around the problem. I think without 32" the text might be too small for aging eyes. There is a file ... E:\Games\WITE2\Dat\GuiFonts.json that appears to hold all the font data. I think you could make a mod which might make it more readable. Although it is unclear whether the GUI will size dynamically. Still you could use bold and heavy fonts at maybe just a point size of +2. Paradox's Stellaris font seem pretty sharp. Obviously, you couldn't post such a mod, but you could roll one for yourself. Let me know if I can help you.
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