RE: 6-Player Friendly PBEM Global War (Full Version)

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rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 4:50:16 PM)

Turn 6. Jul/Aug 1940. Balkan Front. EOT(fd).

EOT(fd) = end of turn at the factory destruction phase, which is post return to base and reorg.

[image]local://upfiles/31901/E2C549E3998744F5B7E65C24772C47FA.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 4:51:03 PM)

Turn 6. Jul/Aug 1940. East African Front. EOT(fd).

EOT(fd) = end of turn at the factory destruction phase, which is post return to base and reorg.

[image]local://upfiles/31901/139DD0C5671C4C02B35A65DD0C3F24D6.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 4:52:15 PM)

Turn 6. Jul/Aug 1940. Eastern Front. War Logs.

[image]local://upfiles/31901/9BD43B0B7FF6467DBD3759AEA520185D.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 4:52:59 PM)

Turn 6. Jul/Aug 1940. Eastern Front. Nazi-Soviet Pact.

[image]local://upfiles/31901/FF5491D1DB1548D6A7E0B12590C2DB71.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 4:53:50 PM)

Turn 6. Jul/Aug 1940. Eastern Front. EOT(fd).

EOT(fd) = end of turn at the factory destruction phase, which is post return to base and reorg.

[image]local://upfiles/31901/A6C3B2DD251743ECAC6E1D34F7E11A64.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:28:36 PM)

Turn 6. Jul/Aug 1940. Med Theater. War Logs.

[image]local://upfiles/31901/C6513C4B6623451B9318753F50914C05.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:29:31 PM)

Turn 6. Jul/Aug 1940. Med Theater. Axis #1. West Med.

[image]local://upfiles/31901/9636D50D57324D478EB058DCA32C0E57.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:30:17 PM)

Turn 6. Jul/Aug 1940. Med Theater. Axis #1. East Med.

[image]local://upfiles/31901/BCA95D66BCD847C4AE4563A5AC587FA5.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:30:59 PM)

Turn 6. Jul/Aug 1940. Med Theater. Axis #1. EOI.

EOI = end of impulse.

[image]local://upfiles/31901/FCD2534762B9437FBC47DAFF3FAF83A7.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:32:34 PM)

Turn 6. Jul/Aug 1940. Med Theater. Axis #5. Libya/East Med.

[image]local://upfiles/31901/28F5C268325C43FD9D261E703152950D.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:33:34 PM)

Turn 6. Jul/Aug 1940. Med Theater. Allied #6. Italian Coast.

[image]local://upfiles/31901/FC53356BE22E4EE7A3255AB7646CB48B.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:34:10 PM)

Turn 6. Jul/Aug 1940. Med Theater. Allied #6. West Med.

[image]local://upfiles/31901/BB98C2E88EBC4F8287BC0CA5E22C6CEA.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:34:46 PM)

Turn 6. Jul/Aug 1940. Med Theater. Axis #7. West Med.

[image]local://upfiles/31901/DA48BEAAE3FA44AFB5B864B922779D56.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:35:42 PM)

Turn 6. Jul/Aug 1940. Med Theater. Axis #7. Non-Phasing. Italian Coast.

[image]local://upfiles/31901/ACD9E5CB518E4FC9B1EFE277A97381E5.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:36:27 PM)

Turn 6. Jul/Aug 1940. Med Theater. Allied #8. Italian Coast.

[image]local://upfiles/31901/949FF30F3EA844AA89235AEBDABD5DFD.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:37:11 PM)

Turn 6. Jul/Aug 1940. Med Theater. Axis #9. West Med.

[image]local://upfiles/31901/F02EBEE89481435E9EA26CDFB75BD420.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:40:33 PM)

Turn 6. Jul/Aug 1940. Med Theater. EOI(fd). West Med to Italian Coast.

EOT(fd) = end of turn at the factory destruction phase, which is post return to base and reorg.

[image]local://upfiles/31901/9D4B0251B29449D4874449DC9A450C55.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:42:18 PM)

Turn 6. Jul/Aug 1940. Med Theater. EOI(fd). East Med.

EOT(fd) = end of turn at the factory destruction phase, which is post return to base and reorg.

[image]local://upfiles/31901/F2528F3DF5394BA3AEF86CE45C30C0A5.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 5:46:32 PM)

Turn 6. Jul/Aug 1940. Middle East. EOI(fd).

EOT(fd) = end of turn at the factory destruction phase, which is post return to base and reorg.

[image]local://upfiles/31901/7BF429BA00D643F98F11548553DD0BE9.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 7:50:09 PM)

Turn 6. Jul/Aug 1940. Western Front. War Logs.

[image]local://upfiles/31901/04D6001CD6BE4CFE88CFDDE0D7C2B52A.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 7:57:01 PM)

Turn 6. Jul/Aug 1940. Western Front. Bordeaux to Bayonne Corridor.

1. CW HQ-I (Gort), inf & MIL corps occupy and remain in possession of most of the Bordeaux to Bayonne Corridor pre and post Vichy. This includes 1 oil and 5 BPs "transferred" to the CW.
2. A tactical mistake by the CW and French/USSR players does not have the CW holding the hex directly southeast of Bordeaux prior to Vichy. The French are holding it and when they surrender leaves an opening for the axis to breach and eventually eliminate the CW forces post Vichy in the Bordeaux to Bayonne Corridor.
3. Much conversation and analysis followed. In fact on the driving reasons for the axis electing to move first was due to this.

[image]local://upfiles/31901/3B0374938F9A4AB39B67DB8DA898C5BA.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 8:42:41 PM)

Turn 6. Jul/Aug 1940. Western Front. Axis #1. Bordeaux to Bayonne Corridor. Axis Wargaming. Raw Data.

1. The German and Italian players analyzed/wargamed 4 scenarios for "possibly" breaching and attacking the CW MIL in Bordeaux.
2. The max units that the axis could bring to bear in a land combat was 3, which if they rolled the magical 14 (assuming) assault would result in the loss of all three attackers.
3. Four axis land units (2 German & 2 Italian) were considered for this analysis. They were: (1) German 7-5 mech worth 5 BPs, (2) German 2-5 mot div worth 2 BPs, (3) Italian 5-4 MTN corps worth 4 BPs and (4) an Italian 5-(2)-3 HQ-A worth 8 BPs.
4. Two land unit configurations were considered: (1) w/o HQ=2-4 mot div, 5-4 Italian MTN & 7-5 German Mech totaling 14 factors & (2) w/HQ=2-4 mot div, 7-5 German mech & 5-(2)-3 Italian HQ-A also totals 14 land factors.
5. For these two land unit configurations losses would be taken in order listed and would "cost", respectively, for 0, 1, 2 & 3 units loss: (1) 0, 2, 6 & 11 and (2) 0, 2, 7 & 15.
6. German had F/B w/3 TAC and FTR2 w/no TAC and 5 air-to-air that would/could be committed. Note that since Bordeaux is woods that ground support factors would be halved.
7. The CW had 3 planes, 2 of which would have to fly extended range, in position to provide defensive ground support. They also had a Nimrod CVP with 2 air-to-air factors that could fly coverage. Max number of ground support factors that the CW could commit after halving or quartering as appropriate was 3.
6. The four scenarios considered were:
(a) w/o HQ & Max CW Air=axis land unit configuration 2 (i.e., Italian HQ-A not included) and max air effort by the CW.
(b) w/o HQ & no CW Air=axis land unit configuration 2 (i.e., Italian HQ-A not included) and no air effort by the CW.
(c) w HQ & Max CW Air=axis land unit configuration 1 (i.e., Italian HQ-A included) and max air effort by the CW.
(d) w HQ & no CW Air=axis land unit configuration 1 (i.e., Italian HQ-A included) and no air effort by the CW.
7. Since modeling the air battle (scenarios (a) & (c) w/max CW air effort) were too darn hard, at least for us, to model probabilistic I agreed to monte carlo them in MWiF and run 10 air-to-air combat trials.
8. The results for each of those 10 trails applied to both the w/o HQ & w/ HQ scenarios (i.e., (a) & (c)) are shown as well as the average across the 10.
9. German GSPT=# of German ground support factors that got through the air-to-air. German air losses=# of BPs of air units lost (none in any of the trials). CW GSPT=amount of defensive ground support that go through. CW Air Losses=# of BPs of air units lost.
10. The basic odds were: (14/5)2 - 1 (city) - 1 (German/Italian combat friction) - 1 (Defensive HQ support Gort HQ-I) = 2.6.
11. These odds were modified by offensive (2 max) & defensive (3 max) ground support and offensive HQ support(+1) as applicable.
12. The top four, color coded lines are the averages for each of the 4 scenarios considered.

[image]local://upfiles/31901/2706D07A8CA44142A038067B0CE1CF12.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 8:52:00 PM)

Turn 6. Jul/Aug 1940. Western Front. Axis #1. Bordeaux to Bayonne Corridor. Axis Decision.

(1) After all that not only did German and Italy decide NOT to carry the land combat, but they also decided not to breech the Bordeaux to Bayonne Corridor leaving the empty hex southeast of Bordeaux to the CW.
(2) Discussion among the team and especially with the German & Italian players revealed that the Euro-axis, for now at least, were content to bottle up and contain the offending CW forces.
(3) If fact the German player was heard saying that as far as he was concerned the Bordeaux to Bayonne corridor was a CW POW camp maintained and ran by the CW.
(4) FYI. The last column in the spreadsheet, Ex Gain + CW Air Loss-Ex Loss" is a cost/benefit metric which I'm not sure factored into the axis decision. The Ex Gain is the 5 BPs & 1 Oil (costed at 1 BP) that the German, or Italian, player would captured if they were successful in taking Bordeaux. The CW Air Loss was the average CW air loss in BPs for each of the scenarios. The Ex Loss was the expected axis loss in BPs for each of the scenario.
(5) PHEW ... a lot of analysis that really led to nothing. But was sure fun running through.

[image]local://upfiles/31901/AD5F6B300AD444F0BCD15D33CE231D98.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 8:52:52 PM)

Turn 6. Jul/Aug 1940. Western Front. Axis #1. EOI.

EOI = end of impulse.

[image]local://upfiles/31901/8D2B12545F19483993385E93F6D8ECFF.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 8:55:21 PM)

Turn 6. Jul/Aug 1940. Western Front. Allied #3. Strat x 2.

[image]local://upfiles/31901/31A436AB67084608916141757C4F8B36.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 8:58:00 PM)

Turn 6. Jul/Aug 1940. Western Front. Allied #3. EOI.

EOI = end of impulse.

[image]local://upfiles/31901/19B8634D2AE04FDB8FB0644380DCEC61.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 8:58:44 PM)

Turn 6. Jul/Aug 1940. Western Front. Allied #6. Strat.


[image]local://upfiles/31901/F9E836A284DB4BA29C1608E1C82FD4EA.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 8:59:18 PM)

Turn 6. Jul/Aug 1940. Western Front. Axis #7. EOI.

EOI = end of impulse.

[image]local://upfiles/31901/CA7C8A59B91F4DCC8159354F3AB304DC.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 9:00:35 PM)

Turn 6. Jul/Aug 1940. Western Front. EOT(fd).

EOT(fd) = end of turn at the factory destruction phase, which is post return to base and reorg.

[image]local://upfiles/31901/7904BD8C46A84DDDA3E3309186B8EF19.jpg[/image]




rkr1958 -> RE: 6-Player Friendly PBEM Global War (8/1/2021 9:02:14 PM)

Turn 6. Jul/Aug 1940. End of Turn. Destroyed/Repair.

[image]local://upfiles/31901/2230C5FE90F84E2EB5CB46518E1594B5.jpg[/image]




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