I can not give you any savegame, but I can take a look at the code.
Decision format is Epsilon, propably to account for the rolls needed in option 3.
The credit cost from Epislon 1 and the effect from Episilon 2 are:
Minor Worker Strike:
"ZONEKEY.worker" for the minor strike
"The protestors were happy that their demands were accepted."
Major worker strike:
"ZONEKEY.worker*2"
"The protestors were happy that their demands were accepted."
So there is no room for any mistakes on that side. It is the KISS principle in action.
However one thing I did notice is a incredibly convoluted formula on the minor worker strike conditions:
TEMP1=((ZONEKEY.workerHapiness)-(ZONEKEY.unrest+REGKEY.epochUnrest)+(dth(3,20))+(REGIMEKEY.popularity/4)+ZONEKEY.fear);
TEMP1<110|ZONEKEY.union1_strike>=ROUND;
ZONEKEY.worker>9; dth(1,100)<30|ZONEKEY.union1_strike>=ROUND; ROUND>2;
ROUND>ZONEKEY.workerUnrest|ZONEKEY.union1_strike>=ROUND;
As opposed to the check from Major unrest:
ROUND>10;
((ZONEKEY.workerHapiness)-(ZONEKEY.unrest+REGKEY.epochUnrest)+(dth(3,20))+(REGIMEKEY.popularity/4)+ZONEKEY.fear)<90;
ZONEKEY.worker>9;
dth(1,100)<30; ROUND>ZONEKEY.workerUnrest;
Maybe TEMP1 ends up somehow used in the credit assignment code? It would be about the only case I can think off.