Bunkerization (Full Version)

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Soar_Slitherine -> Bunkerization (6/28/2021 5:58:11 PM)

This was added in the latest beta patch.
quote:

-Added Bunkerization Asset Types level I to VII. Each bunker point halves one structural damage point the hex it is in suffers and adds 'extra entrenchment bonus' to troops defending the hex.
-Other Asset levels provide some bunker points as well for the purpose of entrenchment bonus. This makes urban and industrial centers easier to defend. *
-Bunker Assets do not need logistical point link with Zone City to produce their bunker Points.

Here's some details about the mechanics based on some quick testing:
1. Extra entrenchment from bunker points is only added in actual combat, it does not affect the entrenchment shown on the strategic map.
2. It appears to give units an extra entrenchment bonus of up to 50% of their current entrenchment (at least in a plains hex).
3. Bunker points are divided up between the defending units to determine the amount of the extra entrenchment. When I increased the number of troops defending a hex with a Bunker I (400 bunker points) from 800 to 6000, they each got only 12% extra entrenchment rather than 50%.
4. Bunker points can reduce the anti-structure damage from the combat result to 0. (It seems that if the number of bunker points is large enough compared to anti-structure damage, the damage can be halved multiple times until it gets rounded down to 0.) Since bunkers provide from 400 to 50400 bunker points depending on their level, they can offer formidable protection to assets, although constructing them does involve a substantial metal cost.




Rodia -> RE: Bunkerization (6/28/2021 7:10:59 PM)

Unironic whoah, bunkers!

IMO, the game was missing some defensive infra.

Gonna turtle big time in my next game.




Jorge_Stanbury -> RE: Bunkerization (6/29/2021 2:57:16 PM)

would they add to administrative constraint?




Clandestine -> RE: Bunkerization (6/29/2021 9:24:00 PM)

quote:

4. Bunker points can reduce the anti-structure damage from the combat result to 0. (It seems that if the number of bunker points is large enough compared to anti-structure damage, the damage can be halved multiple times until it gets rounded down to 0.) Since bunkers provide from 400 to 50400 bunker points depending on their level, they can offer formidable protection to assets, although constructing them does involve a substantial metal cost.


No viable trench warfare then?
Do the bunker assets get damaged by combat on the hex or are they indestructible?




Soar_Slitherine -> RE: Bunkerization (6/29/2021 10:12:02 PM)

Any anti-structure damage that makes it past the bunkers' damage mitigation will be distributed among the assets in the hex, including the bunkers. So wearing down the bunkers requires overmatching their damage mitigation.




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