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El_Condoro -> Hex layer changes after each save? (6/30/2021 1:46:05 AM)
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I wanted to use hex layer sprites 10-15 in the tile_sprites.png and tile_sprites_zoom.png files, so I started with making a change to sprite 15. Of course, when I opened my custom map, many hexes showed the changed sprite and so I selected sprite 1 and clicked until all the sprite 15 hexes had been changed. I then updated the AI and event scripts and saved. After the save, I saw that many hexes that had not been sprite 15 changed to it. I did this multiple times and each time different hexes changed to sprite 15. That seems to indicate that a map will randomly select sprite tiles (1-15, which are plain hexes) when it is saved. This makes editing those sprites unworkable. Can someone confirm this for me, please, and explain why this occurs?
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