C/SAR with 1147.26 (Full Version)

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michaelm75au -> C/SAR with 1147.26 (6/30/2021 1:53:47 PM)

A couple of simple changes have been made to support C/SAR in this build.

1. If a helo has a C/SAR loadout, it can be used to pickup an eligible unit using the 'Select unit to pickup' from the unit menu.
2. The helo will make a beeline to the unit.
3. An eligible unit is one which has been 'SAR-enabled' thru Lua

The attached example has a C/SAR helo and 2 'survivor' units.
Trying to pickup either unit will fail as they are not enabled for SAR yet.
There are 2 special events that can be run that will enable each one.
The unit should be able to be selected once the event is run. And the helo will make a beeline for the target.

Once in range of the 'pickup', that unit will be removed. There is a property to indicate it has been 'collected'.




Parel803 -> RE: C/SAR with 1147.26 (6/30/2021 8:10:47 PM)

Thank you for the addition,like it.
with regards




KnightHawk75 -> RE: C/SAR with 1147.26 (7/1/2021 5:09:31 AM)


quote:

ORIGINAL: Parel803

Thank you for the addition,like it.
with regards

Indeed! [sm=00000436.gif]




boogabooga -> RE: C/SAR with 1147.26 (7/1/2021 11:17:27 PM)

I'm a little confused as to how this is different/better than what could be done with the cargo system? Weren't we already able to pick up units?




BeirutDude -> RE: C/SAR with 1147.26 (9/8/2021 11:41:17 PM)

Edited (got it working) I want to use this for a NEO operation scenario but there are 60 Stranded Units (Civilians) and 1x Stranded Unit (A VIP) is there a way to have a generic Special Action enabling or is it one per unit? Could I add multiple units at the top?




musurca -> RE: C/SAR with 1147.26 (9/15/2021 1:04:25 AM)

The .SAR_enabled and .wasPickedUp properties seem very handy for the survivor unit, thanks. But is there a quick way to determine which unit picked up the survivor, e.g. the return value of ScenEdit_UnitY()?




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