RE: New Map (Full Version)

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eddieballgame -> RE: New Map (7/8/2021 6:41:41 PM)

quote:

ORIGINAL: yobowargames

Hi eddieballgame

Each Map has its own LOS data. At the moment I generate that using a console command (not available in the Production version of the game). Until recently it wasn't totally reliable and I had to hand modifier some. But I think I have it mastered now.

The next step would be to expose that for modders which I can look at doing in a future release.

If you email your map to me I can generate that data for you until it's available for you.

Thank you for this.
Question, The data in the 'map.dat' file can be listed via number lines.
Is there any available information you could share per editing theses numbers by hand?
If not, I understand...thank you again for responding.




yobowargames -> RE: New Map (7/8/2021 6:47:54 PM)

The map.dat files contain the LOS information. It will be very hard to amend this manually.

The first number is the root hex and the following numbers in the line are the hexes it has LOS to.

As I find out more about what modders need I will expose the tools to allow you to generate the same data.




Monkie -> RE: New Map (7/8/2021 7:22:45 PM)

Thanks for the response, it's appreciated and it's something to look forward to in the future to work with when it's time.




eddieballgame -> RE: New Map (7/8/2021 9:13:20 PM)

Yes, thank you for the response.




technikzauberer -> RE: New Map (7/29/2021 12:48:25 AM)

Definitely looking forward to the future with Map editing w/LOS.
Some of us really enjoy not only the game itself but creating custom/historical scenarios with new map designs to share with all.
Certainly not to the massive amounts that Rico puts forth...[:D]




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