Mercutio -> RE: Ouch (7/9/2021 1:32:27 PM)
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Usually good tips, but these guys are insane. Reptiloids 174 HP 123/169 Soft attack/def 51/58 hard attack/def Saurion 500 HP 340/146 soft att/def 128/52 hard attack/def has several attributes : Polymer IV 40% more HP and classified as hard target), Absorption 2 (hits won't register if modified attack value is not higher then hp), Trampler 3 (up to 30% combat bonus vs infantry and guns), Burrow 2 (can burrow under your troops when attacking. Better attack in forest, city, and mountains), Fast 2, Cunning and Jumper 2 (40% combat bonus in mountains and ruins) Both have +31% movement as well. My troops Militia 64 hp 25/50 soft attack/def 12/25 hard attack/def Gauss Rifle with combat armor. If I can get enough of them to entrench and not be flanked, they can do some damage. 285 hp 89/178 soft att/def 44/89 hard att/def It is really the Heavy and Medium tanks with high velocity guns that can hurt them, but in a forest or mountain they are very tough.
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