potski -> RE: Balanced or Not or I suck at the game?? (7/25/2021 1:33:35 AM)
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quote:
ORIGINAL: jubjub quote:
I assign half of LUFT 4 to Odessa, and not one plane takes of. Is the AI controlled AIR overriding in the execution phase? Yep. I know you can order the AI air assist to do naval interdiction, but I don't know how. I turned it off in the game settings as soon as I realized it overrides my manual directives. If you run AI air assist in the ground phase it will transport stuff and move your planes for you, but won't set up or override your air directives. You can get the AI to use Naval Patrol missions if you set them in the Air Doctrines screen. The AI cannot ignore what you set there, it gives it general instructions such as the days of the week you want for each type of missions, altitude etc. The AI only selects the targets and which AOGs to use to carry out the Air Directives to put into operation the Air Doctrines you set. Or don't set if you do nothing with the Air Doctrines as it uses the default Doctrines. Or you can manually just select that you want a Naval Patrol Air Directive, choose the Air HQ it will be assigned to, then select the target area etc. and which AOG(s) will carry it out. If you don't select an AOG, and have a specific naval AOG available that will be preferred. Obviously, you want to select a target which maximises the effect on enemy shipping if you are attacking, such as close to either an import or export port. It needs to be in range, and not more than 30 hexes away. If you say choose two days of the week and two sorties per day, then you should see the results of four sorties reported in the Air Summary once the air phase is completed. Plus you can enable to air combat icons on the map and select these to see the detailed results. Detailed results show the effect on your planes (any losses/damages due to operational loss or flak) and the result of any air combat if there is interception by the enemy. The naval patrols can be defensive in nature, ie. you can set the target area to be close to one of your own ports where your shipping is being attacked. Attacks by the naval bombers on specific ships are not modelled and reported in the air combat reports, in the way you get in WITP. This part of the game is abstracted and each sortie will just report a naval interdiction figure. The overall result of the interdiction will disrupt cargo ships from carrying freight or even block entirely ships from operating out of a port so no freight leaves or arrives. The naval patrols also increase reconnaissance and will report any transport ships or amphibious HQs which are at sea at the end of a turn. If you create the Air Directive manually, then click on the AI to manage the Air Directives then it will overwrite your Air Directives, going to the Air Doctrines to see what Air Directives it should use and how to set them up. This is the most common mistake as the relationship between Doctrines and Directives (and the similar names) is not immediately clear. If you create manual Directives, you must not allow the AI to create its own Directives, as it will ignore everything you have spent ages setting up. If there is a manual Naval Patrol, but your Air Doctrines don't specify that you want the AI to use Naval Patrols, then the AI will cancel your Naval Patrol Directive and replace it with something that fits your Doctrines, such as using the AOGs to carry out normal bombing, ground support or escort missions. I think by default, the Axis don't have Naval Patrol in their Doctrines in much the same way as they don't have strategic bombing. And while they have tactical bombing, their Doctrine specifies that this will be aimed at interdiction, not bombing airbases or railways. If you want the AI to manage the Air Directives but bomb enemy airbases, you must first tell it using the Air Doctrines. I hope that explains how that works. To try it, load up a new game of the 1941 GC as Axis and set Luftflotte 1 just to use the Flieger Fuehrer Ostsee to carry out Naval Patrol in the Gulf of Riga on the first turn, as a single Air Directive. Run the air phase without selecting AI control of the air and check the summary to see that there were Naval Patrol sorties carried out. Once you get the hang of it, try it in your own game with a suitable AOG in the Black Sea.
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