Don_Kiyote -> RE: A few suggestions: Light Infantry, Artillery, and Caliber Rebalancing (12/10/2021 7:31:42 AM)
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...Suggestions come easy with this game. Something like a Light Infantry or Paratrooper model would be great. I also imagined dirt-bike troops for mountainous terrain. With tiny, ultra-efficient electric engines, and polymer body armour. The whole unit design module of the game is a mini-game in itself, and there are many easily imaginable ways to deepen it. I mean, there are looots of new units which come to mind, which would fit in nicely, for special purposes and "to suit your play-style". Buuuut.... there is one big problem with all of these new dream-toys. It's a fatal one, actually. The AI would must be able to use the new models, too. As you may have noticed, the AI is quite capable in simple situations, but it barely knows (as of my last session) how to use the Air Force for planes, let alone Paratroopers. In my video-game experience, bi-modal stuff, like Paratroopers or Amphibious landings, are almost impossible for an AI to execute at all, let alone with any competence. Alas :/ Some other stuff you mention might come easier though. quote:
Meanwhile, lower calibers have higher soft damage until a certain point where they instead lose damage, but gain extra attacks against soft targets and a movement bonus. An Infantry Gun/Mortar design would definitely be cool. BlueTemplar is right about this "inverse relationship" (as you call it) already existing to some extent. But because movement for regular artillery is always simply achieved via being towed by an invisible, free 'artillery tractor' lets call it, so then in game terms, smaller artillery just means the 'tractor' is also proportionately smaller, I can imagine lower caliber guns being towed by something like a Kettenkrad (as in Girls Tour), or maybe a tiny cargo robot about the size of a breadbox. And the infantry are slowed as they follow around this pokey little tractor... if you can picture that. So, yes, the bare-bones simulation of Artillery is limited in this way: there is no advantage to small guns. But in real life, light guns have a good history of being important all through the ages to all sorts of infantry. afaik. So, assuming the AI could use them, lets say this is a good suggestion.
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