Elver -> RE: Suggestions and Feedback (7/8/2021 5:35:34 PM)
|
quote:
ORIGINAL: BlueTemplar This is what the engine/weapon/armour design rolls attempt to simulate ? Yes and no. I'd assume what they mean is that if "High-Speed Machinegun" is improved, everything using "High-Speed Machinegun" sees improvement rather than just that one model. I'd describe it as being something more like the linear techs than the model design rolls, but it seems like a mix of the two. It'd be interesting to see some deeper granularity, but I don't think it would add much more than the design rolls + linear techs are doing now - not least b/c it'd require more council specialization and one-at-a-time project development, something like having an Applied Engineering Council in addition to Model Design and Applied Science. It feels like the gain would be minimal for the code/system/UI bloat that'd be required to add it. If components had more stats and there was more tradeoff than higher production cost & operation costs vs. higher combat stats, there might be more justification, but the level of abstraction with components as they stand doesn't seem to justify component design.
|
|
|
|