Ichili -> RE: Moch's battalion advances on Neuville (7/12/2021 12:59:41 AM)
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This scenario is a fun and dynamic puzzle that favors heavily the defender. I was able to get a victory once, but I think it was due to just sheer luck. I have questions regarding the way the game system tries to recreate real tactical warfare. For instance, you cannot assault a given unit simultaneously from different angles, a very common tactic. Instead, the game forces you to pile a high stack of units next to the defending enemy, exposing them to horrendous casualties during the opponent's defensive phase before your assault. Victory conditions are way too draconian, either you win a major victory by conquering all the objectives or are totally defeated if you don't manage to do so. And then why a defending unit has seemingly unlimited chances to fire at moving enemy units but it gets only one chance to fire when these units remain next to it and static?
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