[Fixed] Do submarines need to move to make noise? (Biologicals) (Full Version)

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boogabooga -> [Fixed] Do submarines need to move to make noise? (Biologicals) (7/13/2021 2:42:07 AM)

It seems that the new shrimp biological units are nearly undetectable. I'm picking up ostensibly much quieter fish schools from quite a ways away, but can't seem to detect the shrimp from right on top of them (a few thousand yards).

A possible explanation is that they have no propulsion per se?

As for a scenario, I'm just using the Knife Fight in a Phone Booth QB set to the Caribbean theater.




WSBot -> RE: [Save File Required] Do submarines need to move to make noise? (Biologicals) (7/13/2021 1:09:11 PM)

https://www.matrixgames.com/forums/tm.asp?m=4739459
https://www.matrixgames.com/forums/tm.asp?m=4914786




Rory Noonan -> RE: [Save File Required] Do submarines need to move to make noise? (Biologicals) (7/13/2021 1:10:30 PM)

Hi boogabooga,

We need a save file to investigate this properly, there are too many variables at play to reproduce this reliably.




BeirutDude -> RE: Do submarines need to move to make noise? (Biologicals) (7/13/2021 1:18:32 PM)

never mind, misunderstood the point! my bad!




Rory Noonan -> RE: Do submarines need to move to make noise? (Biologicals) (7/13/2021 1:19:44 PM)

To elaborate... I implemented code changes so that this should no longer be the case. I am testing it and seeing everything WAD.

We can guess, but without a save, we will never know [:)]




boogabooga -> RE: Do submarines need to move to make noise? (Biologicals) (7/13/2021 7:11:42 PM)

Alright, try this.








Rory Noonan -> RE: Do submarines need to move to make noise? (Biologicals) (7/14/2021 2:39:52 PM)

Looks like there may have been a merge issue, we definitely wouldn't have been able to reproduce without the save.

Fixed for the next update.

Thanks!




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