PMCN -> pistols, ATRs and a few combat observations (7/22/2021 5:39:04 PM)
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I routinely watch battles with the detail level high and I noticed a few things which seem a bit off to me. (not off but good to see): Grenades now seem to work as opposed to the first version, though I never saw any rifle grenades in use. 1. Pistols. I saw quite a few cases where pistols engaged targets offensively in one case a 130 mm Gun-howitzer. I have to admit my mind boggles at this. Pistols are at best self defence weapons and so they should be used only if the unit in question is targeted by something at point blank range not having the mortar team or whatever running off playing cowboy. Much the same point would apply to carbines on the Russian side...yes the 130 mm Gun-howitzer crew may have had them but I doubt they got that much use especially when the Russians were attacking...unless they had to deal with a gunfight at the Cossack corral or whatever. 2. ATR. Frankly in every tactical game I've ever played these things are useless. Oddly enough the red army used loads of them for real so they must have had some value: breaking tracks or shooting out tires or whatever. But strangely I never see them engage the target they are designed for and instead they seem to be used as anti-personnel or anti-material rifles something to the best of my knowledge (and as best I can google this) they never were used for in WW2. I don't think anyone would actually shoot (or likely could actually shoot) a non-vehicle target with these things. But the number of things disabled (very rarely destroyed) was quite high from them. 3. Defensive fire. Something seems off here. Basically if say 1 division attacks another division the combat would last say 5 min. So basically there is a certain amount of fire a division can lay down in its defence. Which makes sense they have say 9 battalions and those 9 can engage 9 enemy ones or if there are like 3 german squads being attacked by 15 russian squads then say 9 russian squads are engaged before the surviving russians get into range to jump the germans. If there are instead 3 attacking divisions it seems to take 15 min and it looks an awful lot like instead of what you would expect to happen to the 9 battalions or 3 squads when 27 battalions or 45 squads attack them that the defenders fire their full firepower at each of the attackers in turn. So there is no way to basically snow the enemy under in troops and firepower and thus lower the losses to the attacker instead it looks an awful lot like the attack will increase their odds of success a lot less than the actually increase in odds may suggest but will take higher casualties. 4. AFV exchange fire. Here is much the same it seems to be more a the defenders and attackers exchange fire but again somehow having like 90 tanks to 10 tanks doesn't result in what I'd expect to see. The attacker seems to suffer defensive fire or full defensive fire dependent of the number of attacking units with tanks rather than limited by the defender only being able to engage so many. I'm probably not explaining this at all well either...but I've only just started to get my feet wet in the game. The last two things I admit are more an impression, basically one that is very much "not what I expected to see" but one where it looks like the result is going to be much higher offensive casualties then should be there if you can't do the whole snow the defender under in men, guns and tanks. The tank one was more obvious but the losses on the attacker side still seemed to scale with the number of attackers rather than being limited by the available defensive fire power. The fact that it very much looked like the defender unloads on attacking division 1, then unloads on attacking division 2 and so on with the same firepower really felt off. The more firepower I have the lower my losses should be and that for sure wasn't what I was seeing...though it did mean I had a greater chance to win the battle but the losses could be quite catastrophic. To be clear I can't see things like defensive bonuses, leadership, morale or experience so there may be a lot under the hood that explains this but it was very consistently happening so I'm not talking about something I saw only once in a blue moon or whatever. The game looks great...but I think that I may need to see about ordering a physical rule book as trying to read the pdf isn't working so well and the ebook version is too small print for my eyes to comfortably read.
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