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MJHerman -> (9/3/2003 7:05:43 AM)

What gets lost in most of these debates, and perhaps is impossible to simulate in a wargame, is the combination of superior tactics and superior airmanship. The latter can be well represented by pilot ratings/experience, but I don't know if/how superior tactics can be represented.

The best WWII example of superior tactics is probably the Thach Weave will eliminated much of the Zero's advantages even in a turn fight.

Forward to Korea, where Mig 15s and F86s are roughly equal in terms of performance (with the Mig being superior in some cases), and superior US tactics and forcing the Migs to fight on US terms leads to a 12:1 kill ratio.

Early Vietnam experience is the opposite, with US pilots being forced (by ROE) to fight on the NVA terms in the air, where superior NVA tactics (in terms of getting in close and dogfighting) allows NVA pilots to down "superior" USAF/USN aircraft.

So how does one simulate that a particular pilot in a particular situation will try and maximize his advantages and "fight on his terms"? I don't know if it can be done, but I do know that its not the plane, its the pilot (plus his use of superior tactics).




Drongo -> (9/3/2003 7:16:58 PM)

[QUOTE=decourcy]Hi all,
I do not subscribe to the Zero is unbeatable or the the B17 will win the war all on its own theories. However, in my experience the Zero in '42 raiding to Port Moresby, both sides using rested pilots, the small raids(say 27 Zeroes) do fine, but larger raids (say, 80 Zeroes vs. 30 Warhawks, 10 P400s, and 30 P39's) I tend to see the allies losing 25 fighters while the Japanese lost 2 or 3. Now once in a while that is fine
and I realize the allied aircraft are worse and the allied pilots are not as good, but, it seems to happen pretty regularly when i test it under those conditions. I do not want a wholesale change as the Japs probably did get the better of several raids against Moresby during '42.
But not by the ratios I have run into.[/QUOTE]

If I get the chance, I'll bring up your (and others) concerns/suggestions when next the testing is focused on the air model. Even so, just posting it here will mean there's a good chance one of the developers will see it (and laugh himself silly :p ).

Cheers




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