RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (Full Version)

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HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 3:43:26 AM)

Turn 8 (Real time update)

Air Phase

Very sparse Soviet line in the vicinity North East of Gomel like I expected. I should be able to get at least one of the Cav Divisions into a pocket maybe two but will see what the retreat gawds have in store for me.

[image]local://upfiles/53556/F5F5B5E1385449B7AF98CDEC98108D35.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 3:54:37 AM)

Turn 8 (Real time update)

Air Phase

Pretty much what I expected in the Moscow area. Just like in the south near Kiev that I did before on retreat paths in an earlier turn. Here is another prime example of Vyazma being a retreat point and if done correctly I can get one or two of those units circled in orange to retreat to Vyazma. I just have to put a ZOC near Ugra (marked in red) South of Vyazma first and attack from the Yellow arrow to have them retreat to Vyazma.

Circled in Green is a key hex to take to get 37 Cav division into a pocket. I saw from previous combat reports this division can take a couple of hits.

Of course this is all speculation since retreats are more random in WITE2 but the gravity of cities love to pull retreats to them ;-) See if I am right.

When the Soviets retreat and give me no free units I have to be creative.

[image]local://upfiles/53556/1387CD46EB5C4958A2CDEF6E2B5C9A56.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:02:58 AM)

Turn 8 Real time Ground Move

Ground Phase

Nikolaev does not have anything in it(shown with red arrow) since I can actually move into it if I wanted. I am going to keep the blue hex from converting to German control and try and retreat those 2 CAV division to either Nikolaev or the Circled blue hex. 1RFSS is going to try get to the where the orange arrow points to. I have more than enough movement to do so.

[image]local://upfiles/53556/907A332817954B5A8B28F60F7DD69BD8.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:06:12 AM)

Turn 8 Real time Ground Move

Ground Phase

Ok, made it to the coast and got the retreat path cut off. Now to bring up my PZ Division.

[image]local://upfiles/53556/8414B0ACD1034E8F98FA2D5A4041FAE1.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:10:26 AM)

Turn 8 Real time Ground Move

Ground Phase

I move the 170 Inf Division NE so the 9th PZ Division can break down into regiments to move. Remember I don't want to convert the blue circled hex to keep it a retreat path. So a broken down division into regiments I wont convert the hex.

[image]local://upfiles/53556/BDA16B53DEF0451D9716B753352B41AC.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:14:38 AM)

Turn 8 Real time Ground Move

Ground Phase

9th PZ completes the move. Now lets look at the defense potential of the Cav Divisions next to see which may route out.

[image]local://upfiles/53556/3B1AC66951504625B8B221218690981D.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:17:54 AM)

Turn 8 Real time Ground Move

Ground Phase

Looks like 1st Odessa Cav may route out if not the 1st attack more than likely the 2nd depending on how much force I use & if I leave my HQ in range or not in range for command plus or minus.

[image]local://upfiles/53556/9733471FA3C346329A62CAEF4E11A587.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:35:16 AM)

Turn 8 Real time Ground Move

Ground Phase

I decide to form back into a division and attack. I also decide to leave the HQ outside of the 5 hex range. I get a retreat result into the city. I thought for sure 1st Odessa Cav would route out.

[image]local://upfiles/53556/AB1485384A814C82A6103FE61764A1FD.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:41:07 AM)

Turn 8 Real time Ground Move

Ground Phase

I move Inf Divisions into place to form the pocket marked in orange. Doing this early makes it more likely that units retreating will route out when retreating next to enemy. But I take the chance because I rather have a good defense since Jubjub is very aggressive on attacking and I prepare for that. If they both route out, oh well it was a nice try.

I will attack with the Infantry because this is a City hex and attacking Cities with PZ's is a no no. I already lost enough tanks last turn from Jubjub's attacks.

I also get rid of 53 Cav Division from last turns surround marked in Red.

[image]local://upfiles/53556/8C0B7A7537E845C891409873608CAA7C.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:47:07 AM)

Turn 8 Real time Ground Move

Ground Phase

2 Cav Division captured successfully. It is a miracle that 1st Odessa Cav didn't route out. Plus I think 1/2 the population of Nikolave migrated out. The migration took forever to complete. I should have 8,000 more prisoners next turn if all goes well from these 2 Cav Divisions.

Now the PZ division and Moto Brigade will pull behind the line to rest again.

[image]local://upfiles/53556/84757F4385554B3B926B609BA1880581.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:59:10 AM)

Turn 8 Real time Ground Move

Ground Phase

For Kiev battles I have ground support turned on but I am not going to fly fighters. The Soviets don't have the Airbases in the area needed for intercepting ground support circled in yellow. I will leave them on rest and turn it back to Day missions if I have to.

[image]local://upfiles/53556/7A30D07809E942FFBFB9CE22012C5F61.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 5:05:59 AM)

Think I am going to save the game here and call it a night. Pick it back up tomorrow.




smokindave34 -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 12:57:25 PM)


quote:

ORIGINAL: HardLuckYetAgain

Turn 8 Real time Ground Move

Ground Phase

For Kiev battles I have ground support turned on but I am not going to fly fighters. The Soviets don't have the Airbases in the area needed for intercepting ground support circled in yellow. I will leave them on rest and turn it back to Day missions if I have to.

[image]local://upfiles/53556/7A30D07809E942FFBFB9CE22012C5F61.jpg[/image]


I hadn't thought of letting my fighters rest based on the distance to Soviet airbases - thanks for pointing that out. I'm not sure I would have had the guts to try it. Looking forward to see how this plays out.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 3:49:19 PM)

quote:

ORIGINAL: smokindave34


quote:

ORIGINAL: HardLuckYetAgain

Turn 8 Real time Ground Move

Ground Phase

For Kiev battles I have ground support turned on but I am not going to fly fighters. The Soviets don't have the Airbases in the area needed for intercepting ground support circled in yellow. I will leave them on rest and turn it back to Day missions if I have to.

[image]local://upfiles/53556/7A30D07809E942FFBFB9CE22012C5F61.jpg[/image]


I hadn't thought of letting my fighters rest based on the distance to Soviet airbases - thanks for pointing that out. I'm not sure I would have had the guts to try it. Looking forward to see how this plays out.


Thank you Smokindave, but after sleeping on it last night I too am not going to take the chance. I will rest 1/2 of 4 squadrons next to Kiev, the rest will be on escort duty just in case the Soviet fighters react.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 3:53:17 PM)

Turn 8 Real Turn

Ground Phase

Kiev is attacked with 6 German Infantry Divisions. I try and match up 2 German Divisions per Soviet Division on an attack into a city that are also over 50 CCP. Kiev Falls and a mass migration of Soviets migrate from the city.

NOTE: I try and "not" use Ground Support in Cities. Cities have a ton of AA normally thus I don't.

[image]local://upfiles/53556/26BCBC23675B4DE38CCFB3754D786403.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:03:46 PM)

Turn 8 Real Turn

Ground Phase

Attack 1

Soviet stayed close feeling comfortable in the swamps. I love it when Soviets feel complacent. I should be able to bag 3 more Divisions or have units in locking ZOC's. Again I point out I am "not" going for VP's at the moment. It is all about Soviet units. Here we go.

Hasty attack the 256 Rifle Division, It retreats down the rail line to the east.

[image]local://upfiles/53556/5B79731AF09C4A9AA49E5C130FF05CE6.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:07:04 PM)

Turn 8 Real Turn

Ground Phase

I move 14 PZ East one hex. I want penetration and dictation of where Soviet units retreat to.

[image]local://upfiles/53556/8A8469EC501E4D8598F0F48FC28BDFAA.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:09:32 PM)

Turn 8 Real Turn

Ground Phase

I break 14 PZ down into regiments and move a regiment to the SouthEast. I need to clear 285 Rifle division from the bridge head and when I attack it I want it to go to the SE where 274 Rifle division is.

[image]local://upfiles/53556/F68AA3A41EFC420B9C67A79C4DA8E15F.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:12:29 PM)

Turn 8 Real Turn

Ground Phase

I then move Viking (Wiking) to set up an attack on the 259 Rifle Division. I do this for 2 reasons. First reason is to dictate the retreat path of 199 Rifle division towards the 132 Rifle Division hex after getting 259 Rifle division to retreat or route, I hope. (259 Rifle Division shows a 2 defense so I am hopeful)

[image]local://upfiles/53556/0D631860AF084576B3DF88E27AD443FF.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:15:48 PM)

Turn 8 Real Turn

Ground Phase


I move up Inf for an attack on 285 Rifle Division.

[image]local://upfiles/53556/4BA9F938BE3E4F7EB7BBA7F2771E5127.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:17:54 PM)

Turn 8 Real Turn

Ground Phase

Attack 2

285 Rifle Division retreats to the SE as I wanted it to.

[image]local://upfiles/53556/586604DB79654051A5420D86D5282172.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:23:02 PM)

Turn 8 Real Turn

Ground Phase

Attack 3

1st and 2nd Regiment of 14 PZ hasty attack 49 Tank Division. The Tank Division retreats to where the Infantry in front of it retreated to :(



[image]local://upfiles/53556/81F54BBA9AC44075A6E47F1A9003BC5A.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:26:14 PM)

Turn 8 Real Turn

Ground Phase

Attack 4

I turn on Ground support for Vikings attack. 259 Rifle Division could not bear the brunt & routes away from too much combat stress. No Soviet fighters intercepted.

[image]local://upfiles/53556/211FBD8DA9D64D2DA5B7E8BA31F00930.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:28:45 PM)

Turn 8 Real Turn

Ground Phase

Attack 5

I bring up the 168 Inf division and will Deliberate attack the 199 Rifle division. Hope to have it retreat to 132 Rifle Division hex.

[image]local://upfiles/53556/9AC1748069F94F05B56C8FB040D7050D.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:31:17 PM)

Turn 8 Real Turn

Ground Phase

Attack 6

The attack succeeds and 199 RD retreats on top of 132 RD. Everything is a dance when attacking with the Germans. Now the bridgehead is clear, time to expand.

[image]local://upfiles/53556/B699BFC2E8C44324B1306A521F193813.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:35:02 PM)

Turn 8 Real Turn

Ground Phase

I move up 57 Inf division to attack the already retreated Tank Division and Inf Division.

[image]local://upfiles/53556/6F9FB84034024CC28364119C30EC4FB2.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:35:33 PM)

Turn 8 Real Turn

Ground Phase

Attack 7

I deliberate attack and turn on Ground support again. Russian Fighters intercept from a bazzilion miles away. I barely squeek out a retreat & bag 15 Soviet fighters. Good thing I kept the fighters on Day missions.

[image]local://upfiles/53556/A17307F0AB574388A949D95E8BFB2A36.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:43:24 PM)

Turn 8 Real Turn

Ground Phase

Attack 8

I am going to try some across river attacks which are very very chancy but I am pretty rested. I move up two German Divisions and the Rumanian Cav for a Deliberate attack. I get a retreat.

[image]local://upfiles/53556/DCBFB635358E44AE821F6109C86ABB10.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:46:06 PM)

Turn 8 Real Turn

Ground Phase

I move up 11 & 13 PZ for the attack. I also make sure the HQ is within 5 hexes and the Army HQ within 15 to be on the safe side.

[image]local://upfiles/53556/E9A89AD64B0146DD8D5D2782168D4F55.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/4/2021 4:48:53 PM)

Turn 8 Real Turn

Ground Phase

Attack 9

11 & 13 PZ hasty attack the 256 Rifle division and get a route. I still have Ground support on

[image]local://upfiles/53556/6066989BB7F448B891A1057E11014B8B.jpg[/image]




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