RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (Full Version)

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tm1 -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 1:20:12 PM)

Hi
love the commentary and your posts and tactics are meticulous in detail.

Your opponent is fighting hard I commend him too.

Looking forward to viewing both sides producing maximum effort in this titanic clash.

Myself, i am but a humble PVE player who gets a occasional clip behind the ears by the Soviet AI if I don't pay close attention.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 6:46:29 PM)


quote:

ORIGINAL: tm1

Hi
love the commentary and your posts and tactics are meticulous in detail.

Your opponent is fighting hard I commend him too.

Looking forward to viewing both sides producing maximum effort in this titanic clash.

Myself, i am but a humble PVE player who gets a occasional clip behind the ears by the Soviet AI if I don't pay close attention.



Thank you tm1.

Yes, Jubjub is fighting the Russian way. Attack where he can then retreat 4 hexes. Or stand where he must. To be honest at this point I am 100% convinced that jubjub is a very long time person to these forums & previously WITE1 forums. Not in the jubjub name but another name. There are just way too many tell tell signs.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 6:52:02 PM)

Turn 9 End of Turn

Air Losses



[image]local://upfiles/53556/984B2685991E40BEA454721EB8AF1ECF.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 6:54:50 PM)

Turn 9 End of Turn

Ground Losses

I was able to get over the 2,000,000 loses for Soviets this turn. Currently I have 5 Inf Divisions, 3 Armor Divisions, and 1 CAV Division surrounded. Hope the pockets hold.

From the Soviet attacking and the reserve activation from Tank Divisions was able to net 607 Soviet tanks. Granted some of those Tank Divisions will start converting to brigades pretty soon. So that big force of armor the Soviets have down South will start disappearing and when that happens the Soviets better have infantry there to fill the void.





[image]local://upfiles/53556/5CEA0DE0E8994A2D9808DD15A833C29B.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 6:58:58 PM)

Turn 9 End of Turn

OOB

[image]local://upfiles/53556/78328247530B4F25B4F1A1B862BD0804.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 7:01:25 PM)

Turn 9 End of Turn

Some nice level 2 railyards that came to me in excellent shape. Made me smile inside since I don't have to wait for them to repair or send construction workers to them, which requires AP points if not auto assigned, to hurry the repair up.

[image]local://upfiles/53556/62BE98D37E8C4C8CBE4C534B2836769A.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 7:04:33 PM)

Turn 9 End of Turn

Trucks Captured

Can use every single one I can get my hands on. Not too bad so far.

[image]local://upfiles/53556/12ABEDA80A8C45C9B81588F25D319B6D.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 7:08:14 PM)

Turn 9 End of Turn

Bombing

That is why the Soviets continue to bomb this area of the map is to cause extra losses to trucks. But that is ok. The depot is within 3 hexes of the units anyway. He can continue to waste the bombers as far as I care.

[image]local://upfiles/53556/6BC96AE8FFB746A08A428ACDB1144BB4.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 7:09:50 PM)

Turn 9 End of Turn

Baltic Shipping

All ships used

[image]local://upfiles/53556/8C130CC211174CB79F79BD38D140CC29.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 7:12:53 PM)

Turn 9 End of Turn

Baltic Shipping

My ports are stockpiling like crazy.

[image]local://upfiles/53556/A3740CF0F55446A0B695CAC9F7B6BB58.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 7:13:59 PM)

Turn 9 End of Turn

Baltic Shipping

Here are more ports stockpiling. I wonder if it is hampering freight going East....?

[image]local://upfiles/53556/9EE7C780BDDF4EA8BE02C47488B758D1.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 7:15:37 PM)

Turn 9 End of Turn

Baltic Shipping

Supply is coming in and out of these two ports. Liepaja first.

[image]local://upfiles/53556/136B10492FBC414B8A90B5B31FF60143.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 7:16:25 PM)

Turn 9 End of Turn

Baltic Shipping

and here is Ventspils

[image]local://upfiles/53556/D04AB7CA262843219DD6F56769C89240.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/15/2021 7:18:03 PM)

Turn 9 End of Turn

Baltic Shipping

Here is the import port, Riga. Then this is shipped inwards by rail. Although in this picture no supply was received by Ship but by rail.

My other import ports further north didn't get any receipt by ship.

So to me it looks like I turn Riga into an export port and set the 2 smaller ports shown above to import would draw supply faster to Riga. Will try that next turn.

Anyone else experimented with this? If so let me know. I am all ears playing with the Baltic supply

[image]local://upfiles/53556/7EC355253E1748BBB4C36B14CEE14DD9.jpg[/image]





Sammy5IsAlive -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 12:31:38 AM)

quote:

ORIGINAL: HardLuckYetAgain

Turn 9 End of Turn

Baltic Shipping

Here is the import port, Riga. Then this is shipped inwards by rail. Although in this picture no supply was received by Ship but by rail.

My other import ports further north didn't get any receipt by ship.

So to me it looks like I turn Riga into an export port and set the 2 smaller ports shown above to import would draw supply faster to Riga. Will try that next turn.

Anyone else experimented with this? If so let me know. I am all ears playing with the Baltic supply

[image]local://upfiles/53556/7EC355253E1748BBB4C36B14CEE14DD9.jpg[/image]




Maybe you could drop all of those ports one step in terms of priority? At the moment Riga can only send freight on to your priority 4 depots and can collect freight by rail from your priority 2 ones inland (if you have any?). If you dropped it to 2 (and the export ports to 1) it might have more destinations to send freight out to and will mostly be taking freight by sea? If you left your northern ports on 3 then they might also start receiving freight from your export ports ahead of Riga if that is what you want?




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 2:19:02 AM)


quote:

ORIGINAL: Sammy5IsAlive

quote:

ORIGINAL: HardLuckYetAgain

Turn 9 End of Turn

Baltic Shipping

Here is the import port, Riga. Then this is shipped inwards by rail. Although in this picture no supply was received by Ship but by rail.

My other import ports further north didn't get any receipt by ship.

So to me it looks like I turn Riga into an export port and set the 2 smaller ports shown above to import would draw supply faster to Riga. Will try that next turn.

Anyone else experimented with this? If so let me know. I am all ears playing with the Baltic supply

[image]local://upfiles/53556/7EC355253E1748BBB4C36B14CEE14DD9.jpg[/image]




Maybe you could drop all of those ports one step in terms of priority? At the moment Riga can only send freight on to your priority 4 depots and can collect freight by rail from your priority 2 ones inland (if you have any?). If you dropped it to 2 (and the export ports to 1) it might have more destinations to send freight out to and will mostly be taking freight by sea? If you left your northern ports on 3 then they might also start receiving freight from your export ports ahead of Riga if that is what you want?



Yes, something on that line, not really concerned with freight by ship going above Riga since rail is already going north to those ports. I want Riga to be the main port that shipping freight comes in to. The two sub ports listed above, Liepaja & Ventspils are level 2 rail yards fully repaired and connected to the rail network. Thus I can use that extra rail yard capacity to move more by rail was my thinking after coming in by port. But after looking at this it looks better to have the freight come directly into Riga without first stopping at those 2 earlier ports. So yeah, you are probably correct in changing the port priorities.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 4:57:59 PM)

quote:



OrIGINAL: HardLuckYetAgain

quote:

ORIGINAL: DesertedFox


quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: DesertedFox


quote:

ORIGINAL: vvs007

But aviation, unfortunately, needs to be seriously rebuilt.


+1.



I guess this conversation if going to go how great the Soviets are in the Air and how the 109's are too invincible in the game. I hope not but I am sure it will go that way :(



Wrong in that case for me HL.

I feel that direct air support in ground combat could be beefed up a bit.

I am not sure how effective interdiction actually is in the game, but the German airforce gave the Soviets deploying for the attack at Brody a big workover.


:)

Jubjub is doing pretty good Ground attacks to my 1941 Germans. So I hope it isn't beefed up anymore since I am losing 150-300 men per bombing run and he is making up to 3 runs on a hex before attacking. So lord I hope not from that perspective. I will post some of his bombings in my AAR when I get back from grabbing a sandwich for lunch.

I know I don't use the German airforce much in 41 because I want the supply for ground forces. Thus I have not done much Ground Attacking. But interdiction in the early stages of beta was crazy that I saw. Now it might be a bit low but I am still on the fence on interdiction.


I copied this over from another AAR to show the Ground Attacks that Jubjub has been doing with good efficiency. Why do you think I made that comment in post #542 of this AAR? Here are some of the bombing runs that Jubjub did and please realize that the MP's after these bombings & attack had only 8MP's avail.

This was turn 9 at the beginning of the turn in one hex.

Bomb run 1 of 3 for that hex.

[image]local://upfiles/53556/4D5B887F8F494791A18451A6A57E49A3.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 5:00:02 PM)

Bomb run #2 of 3

[image]local://upfiles/53556/1EBE27A28267441EAEEE69DCECACFB42.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 5:00:25 PM)

bomb run #3 of 3

I used to do this in WITE1 with the Soviets. Seems Jubjub has figured it out for WITE2 & not that hard to do. Thus if you are getting low results from GA I suggest following Jubjubs lead here.

I have not been able to do it because I am fighting Logistics problems which wont allow me to. Soviets can do it & has been doing it in this game along with bombing with their large bomber groups.

[image]local://upfiles/53556/AC0C3BC7126F4409B5CE16863C9503DE.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 5:06:27 PM)

bomb run #4 Turn 9

Here is a typical bombing run by level bombers.

[image]local://upfiles/53556/DD2CD7A3E37F473793881C95880B0D94.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 5:10:19 PM)

bomb run 5 Turn 9

Here is another done by the Soviets. I am getting nickeled and dimed the whole time I move forward. I have supply constraints so my Fighters and bombers aren't going to be there and if they are it is random in 1941 because of the supply. Now once the Soviets finally stand and fight and I have supply that is a totally different story. But in the weakened states the loses will be exacerbated from supply, fatigue, and a slew of other factors.

[image]local://upfiles/53556/76047C391EE44C0BB752EC65DA377FBB.jpg[/image]




Sammy5IsAlive -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 5:14:36 PM)

How come your AA is not firing?




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 5:19:58 PM)

quote:

ORIGINAL: Sammy5IsAlive

How come your AA is not firing?


No AA in an infantry division :) The bombers were at 9,000 ft for the bombing btw. That is why I kind of laugh when people attack Armor with lots of AA(when people put it there). Attack the Infantry division like I said in my WITE1 Soviet AAR's :) Just FYI the hex was attacked because there was an Armor regiment in this hex. That has been Jubjub's modus operandi for his level bombers.

Granted I can put some AA in there with SU's. But until I get to my final destination that isn't going to happen. (SU's take up supply). The more supply I get to my units, instead of my SU's, the better.

[image]local://upfiles/53556/761E1FB1AE034C4189FE87B0A8A0DC8D.jpg[/image]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 5:30:34 PM)


quote:

ORIGINAL: HardLuckYetAgain

quote:



OrIGINAL: HardLuckYetAgain

quote:

ORIGINAL: DesertedFox


quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: DesertedFox


quote:

ORIGINAL: vvs007

But aviation, unfortunately, needs to be seriously rebuilt.


+1.



I guess this conversation if going to go how great the Soviets are in the Air and how the 109's are too invincible in the game. I hope not but I am sure it will go that way :(



Wrong in that case for me HL.

I feel that direct air support in ground combat could be beefed up a bit.

I am not sure how effective interdiction actually is in the game, but the German airforce gave the Soviets deploying for the attack at Brody a big workover.


:)

Jubjub is doing pretty good Ground attacks to my 1941 Germans. So I hope it isn't beefed up anymore since I am losing 150-300 men per bombing run and he is making up to 3 runs on a hex before attacking. So lord I hope not from that perspective. I will post some of his bombings in my AAR when I get back from grabbing a sandwich for lunch.

I know I don't use the German airforce much in 41 because I want the supply for ground forces. Thus I have not done much Ground Attacking. But interdiction in the early stages of beta was crazy that I saw. Now it might be a bit low but I am still on the fence on interdiction.


I copied this over from another AAR to show the Ground Attacks that Jubjub has been doing with good efficiency. Why do you think I made that comment in post #542 of this AAR? Here are some of the bombing runs that Jubjub did and please realize that the MP's after these bombings & attack had only 8MP's avail.

This was turn 9 at the beginning of the turn in one hex.

Bomb run 1 of 3 for that hex.

[image]local://upfiles/53556/4D5B887F8F494791A18451A6A57E49A3.jpg[/image]



To me the Ground Attack bombing seems to be just fine. Unless you are meaning that less planes do more damage? Most people won't run Ground Support during the opposing turn since it is open to "gaming" the system. Now that does need attention. I feel that Ground Support should be allocated, I know how much people wanted to hear that more micro management is needed, just like Ground Attack. That way gaming the system isn't as possible.




Sammy5IsAlive -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 5:43:56 PM)


quote:

ORIGINAL: HardLuckYetAgain

quote:

ORIGINAL: Sammy5IsAlive

How come your AA is not firing?


No AA in an infantry division :) The bombers were at 9,000 ft for the bombing btw. That is why I kind of laugh when people attack Armor with lots of AA(when people put it there). Attack the Infantry division like I said in my WITE1 Soviet AAR's :) Just FYI the hex was attacked because there was an Armor regiment in this hex. That has been Jubjub's modus operandi for his level bombers.

Granted I can put some AA in there with SU's. But until I get to my final destination that isn't going to happen. (SU's take up supply. The more supply I get to my units, instead of my SU's, the better.




Oh that makes sense then - it is one of those decisions where you have do work out where the balance lies I guess. Have you gone as far as to take the AA out of the Corps HQs also? I can't remember the rules for HQs committing AA to protect the units under them.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 5:58:52 PM)


quote:

ORIGINAL: Sammy5IsAlive


quote:

ORIGINAL: HardLuckYetAgain

quote:

ORIGINAL: Sammy5IsAlive

How come your AA is not firing?


No AA in an infantry division :) The bombers were at 9,000 ft for the bombing btw. That is why I kind of laugh when people attack Armor with lots of AA(when people put it there). Attack the Infantry division like I said in my WITE1 Soviet AAR's :) Just FYI the hex was attacked because there was an Armor regiment in this hex. That has been Jubjub's modus operandi for his level bombers.

Granted I can put some AA in there with SU's. But until I get to my final destination that isn't going to happen. (SU's take up supply. The more supply I get to my units, instead of my SU's, the better.




Oh that makes sense then - it is one of those decisions where you have do work out where the balance lies I guess. Have you gone as far as to take the AA out of the Corps HQs also? I can't remember the rules for HQs committing AA to protect the units under them.


Yes, I have done this and used it up north in the dense forest. This is pretty much the same thing I showed in my AAR in WITE1 a few years back which translate very well here in WITE2. I will actually use 5 Med/heavy AA in a HQ spaced every so many hexes for good effect. I can show you what I do if you like or you can find my old post from WITE1 AAR which may be a bit hard. Guess I will post when I get the turn back :)




jubjub -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 6:05:17 PM)


quote:

To me the Ground Attack bombing seems to be just fine. Unless you are meaning that less planes do more damage? Most people won't run Ground Support during the opposing turn since it is open to "gaming" the system. Now that does need attention. I feel that Ground Support should be allocated, I know how much people wanted to hear that more micro management is needed, just like Ground Attack. That way gaming the system isn't as possible.


I know if I leave GS on somewhere, the entire fleet can be wiped out. One of my favored tactics as soviets is to figure out where the bombers outrange the 109's and hit as many units in that area as possible lol. If you have fighter cover everywhere, it's pretty safe to leave it on as the axis though.

All they need is to add a 'minimum fighter' requirement option, just like every other air directive has. They could also just add a 'fly with no escort' button.





Beethoven1 -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 6:09:26 PM)


quote:

ORIGINAL: HardLuckYetAgain

No AA in an infantry division :) The bombers were at 9,000 ft for the bombing btw. That is why I kind of laugh when people attack Armor with lots of AA(when people put it there). Attack the Infantry division like I said in my WITE1 Soviet AAR's :) Just FYI the hex was attacked because there was an Armor regiment in this hex. That has been Jubjub's modus operandi for his level bombers.

Granted I can put some AA in there with SU's. But until I get to my final destination that isn't going to happen. (SU's take up supply. The more supply I get to my units, instead of my SU's, the better.


From that perspective, you should be happy that his bombing kills your men. If you have fewer men, your men will consume less supply each turn. So then there will be more supply remaining for the ones who are left. [;)]




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 6:11:03 PM)

quote:

ORIGINAL: jubjub


quote:

To me the Ground Attack bombing seems to be just fine. Unless you are meaning that less planes do more damage? Most people won't run Ground Support during the opposing turn since it is open to "gaming" the system. Now that does need attention. I feel that Ground Support should be allocated, I know how much people wanted to hear that more micro management is needed, just like Ground Attack. That way gaming the system isn't as possible.


I know if I leave GS on somewhere, the entire fleet can be wiped out. One of my favored tactics as soviets is to figure out where the bombers outrange the 109's and hit as many units in that area as possible lol. If you have fighter cover everywhere, it's pretty safe to leave it on as the axis though.

All they need is to add a 'minimum fighter' requirement option, just like every other air directive has. They could also just add a 'fly with no escort' button.




Ya, Ground Support is pandora's box in your opponents turn. You just don't want to turn the wench on ;-P When you do the next time you look at your loses in a turn you will lose your bottom jaw.




HardLuckYetAgain -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (9/16/2021 6:13:12 PM)


quote:

ORIGINAL: Beethoven1


quote:

ORIGINAL: HardLuckYetAgain

No AA in an infantry division :) The bombers were at 9,000 ft for the bombing btw. That is why I kind of laugh when people attack Armor with lots of AA(when people put it there). Attack the Infantry division like I said in my WITE1 Soviet AAR's :) Just FYI the hex was attacked because there was an Armor regiment in this hex. That has been Jubjub's modus operandi for his level bombers.

Granted I can put some AA in there with SU's. But until I get to my final destination that isn't going to happen. (SU's take up supply. The more supply I get to my units, instead of my SU's, the better.


From that perspective, you should be happy that his bombing kills your men. If you have fewer men, your men will consume less supply each turn. So then there will be more supply remaining for the ones who are left. [;)]


Yup, that is 100% positive way of thinking of it.






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