Joel Billings -> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub (10/29/2021 6:23:01 PM)
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I just want to say that if there are any posts by anyone that attacks another person personally, they should be reported and dealt with as appropriate. Aside from that, we welcome constructive criticism and feedback. It is only by seeing the game in action in AARs like this one, and with issues brought up that the game improves. Bottom line though re any game is that if no saves are made within I think 2 months, they basically go away and we can't get them back. As far as air game changes, the 1.01.15 version (I think) broke auto intercepts by air units not in GS ADs. That has been fixed in a version that has gone to Matrix today. Also, Pavel looked into Tyrone's report of AS not intercepting enemy air attacks. In the case he gave he had a size 2 box with a panzer unit in the corner of the box. Pavel discovered that the range calculating routine was saying the hex was 3 hexes distant instead of 2 at the time of the intercept check. We had 2 similar routines that do range checks, and Pavel found 1 was buggy. Once he standardized on the working function, the AS intercepted as it should. This doesn't say that all AS issues are fixed, but we will need to get more saves with specific AS issues once the new version goes out. As for op losses and night bombing, Gary is tinkering with some adjustments, although they are not in the version sent to Matrix. We realize op losses are high per sortie, but we have concerns about drastically lowering op losses as other losses may be low. We don't know if that's true or if it's just the AI flies less than human players and that given human activity the losses will be good enough. It's very possible a blanket reduction in op losses may throw balance to the Germans since they are crushing Soviet a/c in the sky in 41/42 (yes they should crush, but to what level is the issue). So whatever we do will likely need other adjustments down the road. As for the difficulty of intercepting GA missions (especially against lead panzer divisions without AS over them) this is WAD. We are willing to look at this, but will need some more saves for this. You may have noticed that the Steam release was just announced. About 1 month ago once we realized that the in-game scaling had come together quicker than expected, we decided to take the December 9 release slot that became available. That forced Pavel to halt work on the editor and shift over to completing the Steam changes. That's done now, and as part of that we did take some time to fix some other bugs. Pavel had made some progress on some very important editor changes, and now should be able to get back to it. There's at least a solid month of work to be done on the editor, and it's tough work that requires focus. If we get some additional saves that show problems with the air game we will probably pull Pavel off the editor to look at these, although we'd really like to be able to let him finish that work as soon as possible. That's the latest. Sorry to distract from the AAR, but since it's on hold now anyway, I thought it was worth updating people her on what's going on.
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