loki100 -> RE: Which level of difficulty do you prefer? (7/27/2021 2:46:27 PM)
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ORIGINAL: AlbertN ... I feel at 100 (Normal) the AI will not cope on the longer run once one has mastered some the game. At 110 or above it sports 'illecit' gameplay (As per the AI is allowed to do things that a human cannot), distorting the game experience. ..... this comes up a lot and is based on a misundestanding so lets unpick it a bit. A good Soviet player will spend an age trying to estimate German capacity and intentions and will adjust their lines not just for the current turn but perhaps to reflect where they see the game as being in 3 turns. Equally they will read the front line terrain with a view to where to put blocking forces etc. Now this is hugely judgemental and of course some people are better or worse at it. But its what we do. Now there are 2 choices with the AI. Lots of situational scripts that it enacts to try and model this planning. It actually has a few (esp the German AI over when to pull back) but if this was its core mode of play then it becomes very frustrating (it is not going to be very subtle about when to choose a script) and very easy to exploit by triggering or not the behaviours. So it looks at the current front line as it is now, and tries to build a defensive line that is hard to break as possible. Its not really terrain aware apart from where it has explicit instructions to defend certain hex types. So at the best, you get something that can functionally move its units with a very rough idea of how to deploy to meet the current front. It simply can't have the ability to plan 3+ turns away and the approach is not to give it lots of scripts to follow (which tends to work well in tactical games). In effect, without its movement bonus it is essentially locked into its current deployment with no real ability to anticipate. With its movement bonus it can react, at least retrospectively to a threat or a major change (& mostly a human player would have reacted before the problem emerged). Now, play as you wish (of course), but the gains at 110 are essentially putting it back on a par with a human player, it lacks the ability to predict or pre plan so it gains an ability to react. As to settings, carlkay is right, it does no harm to push the axis AI NM up to 125 for that extra bit of pain as this really improves the competence of the Rumanian formations.
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