thomasharvey -> RE: WAW 1939-1945 PO Version 62221 Allied Human vs Axis Bot (7/31/2021 4:58:18 PM)
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ORIGINAL: cathar1244 Looks like the design breaks out division artillery as separate regiment-sized units. I assume this was done to represent the effects of artillery in a more powerful manner? Is Soviet divisional artillery also broken out, or left in "direct fire" mode? Cheers I gave a lot of thought and testing to this subject years ago. I came up with multiple solutions. Some units have artillery broken out in a separate unit, others have it stay in for direct fire mode and the third approach is to have a double icon with artillery as the secondary icon. In the scenario briefing here is further explanation of the double icon: 16. Some non armored, Panzer, Armored Infantry, PGD and Marine units that have towed artillery equipment in the unit have a dual icon assigned. This allows the unit's artillery to have the same artillery operations as does a dedicated artillery unit with nothing but artillery equipment in the unit. However, on occasion they will refuse to attack as infantry. In that situation click on the unit display and reduce the range to zero. Then the unit will attack like an infantry unit but will still have the firepower of the artillery equipment in the unit. These same dual infantry/artillery units will be unable to act as defensive reserves to enter a hex in response to enemy attack. They will fire their artillery equipment in defense instead if dug in or set on reserve status. Without the dual icon the artillery equipment in the infantry unit would not nave artillery operations and therefore be at a big disadvantage. Finally, the dual icon units will act as artillery units and not take the target hex in the combat phase. They will have to take the hex on a subsequent phase. It is recommended non duel icon units be mixed in the attack to take the target hex in the combat phase. When a double icon unit is broken down into multiple parts the range of the units default to the artillery range even if the parent unit was set at zero. The parts will need to be set back to zero. As for the Russian units, the Guards Rifle divisions have the artillery broken out into a separate unit but the standard Soviet Rifle Division has the artillery equipment in the unit as direct fire. They do not have a double icon. The armored units have no double icon and keep their artillery equipment in direct fire mode. They need to take the hex as do the Marine units. The Marine units have a double icon but it is amphibious which comes in handy in shallow water situations like a coral atoll. The Marines also need to take the hex. The double icon with artillery prevents taking the hex as part of the combat phase.
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