Marshall Ellis -> September Update (9/3/2003 8:10:09 PM)
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Hello all: Happy end of Summer to all you Northern Hemisphere folks and end of Winter to you Southern Hemisphere folks (Y'all). Sorry to be a little late this month but at this late stage in development, there usually is not a lot of suprising information to release. Our testing is moving along at a slow pace and that is normal since fixes in the product this late in the development process require a lot of cross testing to make sure the ripple effect doesn't create problems in other parts of the game. As far as the development stage goes, we are really trying to get the AI to play in a PBEM game and that is what is consuming most of our time at this point. Couple of random questions on my mind that I have seen in other threads: Naval Interceptions. YES! They are there BUT due to the nature of PBEM games, we had to change it a little so that you must give a naval unit orders to attempt to intercept. In order for PBEM play to be acceptable, you MUST be able to ALMOST play an entire turn BY YOURSELF without interaction from another player. You cannot wait or rely on someone to be at their computer at a certain time. Board games were designed to have all players at the same place at the same time. I was a little intrigued to find some comments about our units??????? The unit designs haven't changed a whole lot in a YEAR and I thought most were OK with them???? As far as editing the units, YES you can edit them with almost any graphics program. I would like to thank you all for your patience! This is one serious undertaking by Matrix! One that no one else WOULD take on so my hats are off to Matrix for taking on the migranes! Thank you
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