RE: Warplan 2 wishlist (Full Version)

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stjeand -> RE: Warplan 2 wishlist (8/16/2021 1:27:47 PM)

I know globally the game will get "huge"...

Perhaps Globally will only be able to be played PBEM...that way it can be huge and you don't have to worry about the AI having issues.
OR you could still keep the game "split" for AI purposes...but have the two games interact with each other. Units can move from side to side but it takes a bit of time for them to get there...




sveint -> RE: Warplan 2 wishlist (8/16/2021 8:07:29 PM)

Oh yes, please remove supply trucks and make it so that only HQs can emit extra supplies (or some other simpler mechanic).




Remington700 -> RE: Warplan 2 wishlist (8/17/2021 3:32:47 AM)


quote:

ORIGINAL: sveint

Oh yes, please remove supply trucks and make it so that only HQs can emit extra supplies


+1




canuckgamer -> RE: Warplan 2 wishlist (8/21/2021 5:15:54 PM)

I am wondering if War Plan 2 will include the Pacific theater? If not I assume that there will then be a War Plan 2 Pacific. Personally, I would love to see the two theaters in one game.




stjeand -> RE: Warplan 2 wishlist (8/21/2021 6:58:38 PM)


quote:

ORIGINAL: canuckgamer

I am wondering if War Plan 2 will include the Pacific theater? If not I assume that there will then be a War Plan 2 Pacific. Personally, I would love to see the two theaters in one game.


Our understanding is it will be global.




AlvaroSousa -> RE: Warplan 2 wishlist (8/21/2021 8:39:12 PM)

Yes it will be a global game. It will be both maps combined into one with two scales. Pacific on Euro-scale doesn't work.

I am considering expanding Europe and Asia to directly link. Not sure yet.




canuckgamer -> RE: Warplan 2 wishlist (8/21/2021 9:05:34 PM)

That's great, count me and my friends in. 2022?




canuckgamer -> RE: Warplan 2 wishlist (8/22/2021 10:19:58 PM)

I like suggestions #1 and #7. The latter one would bring in interesting decisions about how many planes to put on CAP vs. strike aircraft.




BradK82 -> RE: Warplan 2 wishlist (8/27/2021 8:17:52 PM)

I wish more developers would consider a sea zone model instead of hex based. You place your naval units in sea zones where they may or may not come in contact with the enemy. It is a more realistic naval model in my opinion and also has the added benefit of perhaps simplifying the map in a global game.




AlvaroSousa -> RE: Warplan 2 wishlist (8/27/2021 10:32:13 PM)

The system I have now is a hex-area affect.

Another option I am considering is something similar but a wider range. You move hex by hex but EVERYTHING is within X hexes. So if 2 fleets fall in the same radius thats a sea zone.

So you would do invasions at range and be subject to being intercepted at range. So if your fleet is 4 hexes from a coast and the range is 5 then you can invade anywhere within 5 hexes. But you can also be intercepted by any fleets within 5 hexes.

Still thinking on all options.




BradK82 -> RE: Warplan 2 wishlist (8/28/2021 12:46:11 AM)

I guess I am thinking of more of a World in Flames option. Although action at a distance would certainly be better. I play solo so it just seems fake to send a German wolfpack out to hunt convoys and then the next 1/2 turn send a British fleet out to an adjacent hex to engage it. You send subs and fleets out to patrol areas not specifically to engage the enemy. This makes it seem more like land warfare which naval warfare is not. I realize this may be boring to some people but naval warfare is mainly about evasion. Convoys try to evade submarines... submarines try to evade sub destroyers and so on. The reason being that engagements can often alter the course of things drastically...(Midway, Leyte etc.) I just think a lot of thought has to go into a really good naval system in a turn based game.[:)]




MagicMissile -> RE: Warplan 2 wishlist (8/28/2021 7:51:07 AM)

For a truly huge game consider weekly turns??

Would be amazing but maybe a bit too much [:)].

/MM




ncc1701e -> RE: Warplan 2 wishlist (8/28/2021 7:59:21 AM)

Hey, why not? [;)]




AlvaroSousa -> RE: Warplan 2 wishlist (8/28/2021 2:23:32 PM)

The WiF naval zone is mostly likely what I will use. It also allows me to more accurately represent Pacific distances and keep the same map.




BradK82 -> RE: Warplan 2 wishlist (8/29/2021 6:14:53 PM)

H




BradK82 -> RE: Warplan 2 wishlist (8/29/2021 7:10:51 PM)

...




MagicMissile -> RE: Warplan 2 wishlist (8/31/2021 1:27:42 AM)

I hope the casualties report will be upgraded. In particular two things. Land units sunk at sea should be land losses not naval losses as they are now (I think unless thats changed) and 2, separate sub and other ships very annoying having sub losses and surface losses clumped together.

/MM




ncc1701e -> RE: Warplan 2 wishlist (8/31/2021 11:40:10 AM)

76. Shipyards used to repair ships, otherwise limited repair rate.
77. Add a new air mission to damage/destroy port facilities.




canuckgamer -> RE: Warplan 2 wishlist (9/6/2021 4:58:45 AM)

Currently air and naval forces within range can attempt to intercept enemy naval units at their destination hex. I would like to see interception attempts in the hex a naval unit begins it's movement. In our game there have been multiple times where friendly naval units were in a hex adjacent to a port but enemy ground units merely loaded on to a transport and sailed right through those naval units to escape. I think adding this would make WP2 more realistic.




stjeand -> RE: Warplan 2 wishlist (9/6/2021 3:59:58 PM)

I would like an option for land units to have a fighting retreat.
Unit will defend but when a battle is "lost", they take more casualties than the attacker the retreat.

I am losing panzer after panzer because they stand their ground until they are exhausted and just get overrun.





BradK82 -> RE: Warplan 2 wishlist (9/8/2021 4:15:20 PM)

There is a lot I like about the mechanics of these games. I hope some of those things don't change to drastically. I like the K.I.S.S. principle philosophy.




AlvaroSousa -> RE: Warplan 2 wishlist (9/8/2021 6:25:57 PM)

The game is meant to be KISS. If I can't incorporate something easily it doesn't go in. I don't want players requiring an accounting degree to play the game.

So take naval... you have different options and distances.

What if the sea box had boxes.

Patrol
Intercept
Bombardment
Raid
Supply
Evade (transport and invasion boxes)

You move your ships into the zone and select a box to be in that has different options.

That is what I am looking at.




Stelteck -> RE: Warplan 2 wishlist (9/8/2021 7:35:07 PM)

Interesting. It simulate well deep sea operation.
But it is more tricky for coastal operation. (Like bombardment, invasions, boarding/transport). And how taking into account land base air support / land base air cover ?




AlvaroSousa -> RE: Warplan 2 wishlist (9/9/2021 12:20:13 AM)

Some sea zones will be deep sea with one detection level
others will be coastal with a much HIGHER detection level

Doing the naval hex movement system did give me a lot of insight for sea zones.
If I originally did sea zones I wouldn't have these insights.




Lascar -> RE: Warplan 2 wishlist (9/10/2021 8:32:26 PM)


quote:

ORIGINAL: AlvaroSousa

The game is meant to be KISS. If I can't incorporate something easily it doesn't go in. I don't want players requiring an accounting degree to play the game.

So take naval... you have different options and distances.

What if the sea box had boxes.

Patrol
Intercept
Bombardment
Raid
Supply
Evade (transport and invasion boxes)

You move your ships into the zone and select a box to be in that has different options.

That is what I am looking at.

That looks like an elegant solution: intuitive, simple and feels realistic.




stjeand -> RE: Warplan 2 wishlist (9/10/2021 9:21:13 PM)

I like simple but...there to still be some complexity.

Would love for a heavy expansion of the editor...so we could change things like turns could be set to weekly...could change all the units movement and PP values to simulate weekly...or even do that same for monthly, though movement might be too much.
As well as...who gets weather first...

Not huge things but interesting to play around with.




AlvaroSousa -> RE: Warplan 2 wishlist (9/10/2021 9:32:43 PM)

You can change the turns to weekly. But then you need to modify everything else.




canuckgamer -> RE: Warplan 2 wishlist (9/11/2021 12:49:35 AM)

The sea zone idea is very interesting and is certainly a big change from WP1. I hope that you keep hexes for land. Considering that a 1939 campaign game is about 5.5 years, the two week time period equates to about 143 turns which is plenty. Our current 1939 pbem is now to June 44 and we have been playing it since early this year.




ncc1701e -> RE: Warplan 2 wishlist (10/23/2021 7:25:28 PM)

101. Have shipyards actually located in ports on map
102. Add the ability for planes to target shipyards in a port
103. Have shipyards points used to repair damaged ships




sveint -> RE: Warplan 2 wishlist (10/23/2021 9:11:59 PM)

104 Scenario Options




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