Bernard_Black -> RE: Various Suggestions (8/10/2021 12:57:13 PM)
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Thanks for the replies zgrssd. "Any working Asset will get like 273° temperature isolation. Stuff most be heavily damage if the workers are not save." This, but it would be helpful to add a very simple 'Sufficiently heated' or something similar for the hex with workers - just for forgetful people like myself who forgot they mothballed their asset and froze the workers to death!!.... also helpful for frozen planets! The desert world i am on has -40C for the tropics alone and hits nearly -60C for the polar regions. "Pull Points can already ignore Traffic Signs, if you unchecke them being affected. " I can turn off the 'Traffic signs for' 'Pull points' but this brings 120 LP into hex instead of the 50 that I required throwing off the logistics going to the other direction? What am I missing? In regards to your trade bullet points I do kinda of understand the 'workings' as it were, it just would be nice to have some rather basic 'visualization' graphics and 'transparency' on the way it operates. i.e The graphics can simply be trade routes visualized on the map in the same way that that the logistics are displayed using another 'layer' tab/button, so we can then see where trade is going, what borders it crosses and how much is on that route (similar to how the thickness of the logistics networks behave). Transparency is needed where the game needs to show how the trade is directly affecting my empire and the economy. This is shown in some degree in the reports tab but TBH I simply do not understand them and how they correlate to the economy (directly anyway)... Okay, after initiating the trade pact stratagem with a friendly neighbor i noticed our private trade with them go from small amounts to rather large amounts and I imagine that benefited the private economy and I may be earning from it through trade tariffs and such - so I'm sure it does affect... but that's it "I'm sure it does" no certain, its all guess work? Cheers.
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