Hubert Cater -> RE: 1939 World at War scenario and AI (8/16/2021 7:10:25 PM)
|
quote:
ORIGINAL: Elessar2 The AI is heavily scripted and is completely hopeless without them; each scenario typically has specific unique scripts. Change the scripts and you can change what its likely moves will be. It still has its issues (land units often attack at low odds, leaving themselves open to counterattacks on the opponent's turn; it often has a hard time forming a solid line, often overeinforcing certain sectors of the front while leaving others undermanned; it is often careless with HQs & air units, allowing them to get easily overrun; and the naval AI has many issues, such as exiling damaged ships to minor out of the way ports where they sit for the rest of the game). wobbleguts, he is probably alluding to certain operational-level games where you give your units general orders, and the AI tries its best to execute them locally (WitP being a very good example, tho it is Wego not Igo/Ugo) Attacking at low odds (at times) is unfortunately purposeful. The AI can easily understand attack odds, however the criticisms early on were that the AI was not doing much, e.g. often the best move for the Allied AI for Poland and France was to not attack and instead consolidate its lines forcing the Axis forward to take losses etc., but this was changed in order to change the perception that the AI was more actively involved even if to its own detriment by making some low odd attacks.
|
|
|
|