loki100 -> RE: Is CPP lower when ending next to an enemy hex? (8/14/2021 9:52:35 AM)
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quote:
ORIGINAL: IanW quote:
ORIGINAL: AlbertN That CPP favors the Soviets is quite obvious. They're a force multiplier - and the Soviets have more units. The strategy Loki depicted is well suited for a slow, grinding advance as well. Germans must rush quickly ahead on a thight timetable, burning CPP to attack anything on the way, or at worst marching across empty land. The Soviets sits there at distance since the beginning of the game, dig in AND mass CPP. Germans do not really have the amount of units nor the gameplay time to do a two lines, fire and reload / invert firing line type of fighting in the way of old musket movies! It's almost like the Germans are trying to do a war of maneuver based on mobile forces surrounding enemy formations in a concentric attack, while the Soviets are trying to destroy the enemy with a series of echeloned attacks that get you into a Deep Battle after achieving operational depth. Nahhhh. Couldn't be. Both sides should use exactly the same methods and tactics. exactly while both armies had a doctrine of a decisive battle that led to the scope for movement in practice this was framed very differently. The Soviets are looking for a decisive fight that creates movement, the Germans are looking for movement space to achieve the circumstances for a decisive battle (realise that is a wee bit of a simplification). But part of why #2 is such a good design is that the two armies are very different, and not just in terms of OOB etc but how you can/should use them
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