JosephStephenson -> New! v01.01.03 Public Beta Available (8/11/2021 9:01:31 AM)
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Hi Everyone! We have a new installer version for the Public Beta, which you can find on the Store page or 'My Page' if you're logged in and have the game registered. IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.01.02 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions. v01.01.03 – Changelog New Features and Rule Changes • Added in-game scaling for all right side panels (factory navigation, turn summary, Air Directive creation, right unit bar) and for supply details window. At this point, all parts of the game except for the top bar area are impacted by the display scaling percentage preference item. Note that you will see issues with these right side changes in the editor if you are running at over 100% (best to use the editor at 100%). • The supply priority of naval units are automatically set to 4 at the start of every logistics phase. • Reduced the effect the range of the mission has on op losses for naval patrol missions. Should significantly reduce the op losses of naval patrol missions. • Made automatic rail repair a higher priority during the logistics phase, making it more likely that automatic rail repair units will be able to secure the needed supplies/freight to do their work. • Improved system for airfield construction so it is more likely that construction will occur if there are available construction units. There is still a supply/freight requirement so it is not guaranteed in low supply areas. • To be eligible to escort an air transport mission, the fighter unit must now either be within range of the target hex, or if not, be within range of the stage base while the stage base is in range of the target hex. Bug Fixes and AI Improvements • Multiplayer – If disconnected from the internet when attempting to upload a save, game could become unstable and crash. Fixed. • Bug 9103 - Naval Support Group always appears isolated - never gets resupplied . Fixed. • Bug 9150 – With TB control on, you cannot clear the withdrawal data on the bottom left of the air unit detail screen, with it off, you can clear the data. Fixed. • AI Bugs 9152 and 9167 – German AI, especially in late 1942 and in 1943, launches many bad hasty attacks. Fixed. • AI bug 9170 – The pure AI (not AI assist) was corrupting the ground attack intensity air doctrine for some Luftflottes and Air Armies. Fixed. Data and Scenario Changes • Stalingrad to Berlin Changes: o Corrected Soviet AI first turn script o XXIII German Corps does not Disband on Turn 117. It does not Disband at all. o The correct von Stuelpnagel chosen as Commander of WMBef France. There are two in the game. o I./ZG 76 converts to I./JG 76 on Turn 88 and then converts to IV./JG 300 on Turn 98 o 614th Heavy Panzerjager Company changed from Ferdinand to Elefant Heavy Tank Destroyer o II./JG 5 which becomes IV./JG 4 Moves to AR on Turn 114 not the Map o XIV SS Corps which becomes X SS Corps moves to Map on Turn 114 not the AR • Road to Minsk changes: o 23 MC set to be a HQ, added leader and attached to Stavka o 7th MC placed on map, added leader, attached to Stavka o 69th Rifle Corps added leader and fixed name o Fixed control of hex 177,156 (now Soviet) o 109th Mech Div attached to 5 Mech Corps o Zeroed out German pool value in ground element 221 • Velikie Luki changes: o Corrected leader in OKH (now Zeitzler) • Ground.dat and device.dat changes: o New Bulgarian ground elements added (slots 505-536 and 1500) Happy Gaming!
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