Deathtreader -> Dismounts (8/13/2021 10:07:02 PM)
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Hi, Is there (or will there be) a way to keep a units transport completely out of an infantry assault? I find that even when I dismount 2 or 3 hexes from my intended assault hex the APCs get involved in the battle for the hex anyway and usually get clobbered in the process. My assaulting infantry then become foot powered win or lose. Maybe a manual grey out of the transport until the player brings them back from the twilight zone? That way you wouldn't have to code a second counter to represent just the held back transports. Its not a game breaker by any means, just a constant irritant if you get my drift. Maybe a pearl will come of this...[:D] Rob.
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