Manual engagement of SUs (Full Version)

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fighterf4u -> Manual engagement of SUs (8/14/2021 4:57:32 AM)

Just wondering: why can't we manually select the SUs in the superior corps and army HQs to participate in an attack. It seems a bit strange that we can choose things like aircraft flight altitudes and yet the SU selection is left to dice rolls, especially since in real life, the latter type of decisions would have been made at the corps or army HQ level.

This would also make the SUs much more intuitive since you get a better gauge of whether they are actually being used and effective




AlbertN -> RE: Manual engagement of SUs (8/14/2021 12:39:53 PM)

From one side, added micromanagement.

From the other side, it can represent temporal issues to move in time heavy pieces of artillery and whatnot, I assume.
An amount of SU you can directly assign to divisions, to have the guarantee they will be there for the fight that you want.
It's just Artillery and maybe few more that you cannot assign directly to divisions.




HardLuckYetAgain -> RE: Manual engagement of SUs (8/14/2021 1:12:43 PM)


quote:

ORIGINAL: fighterf4u

Just wondering: why can't we manually select the SUs in the superior corps and army HQs to participate in an attack. It seems a bit strange that we can choose things like aircraft flight altitudes and yet the SU selection is left to dice rolls, especially since in real life, the latter type of decisions would have been made at the corps or army HQ level.

This would also make the SUs much more intuitive since you get a better gauge of whether they are actually being used and effective


Be selective of what you place in the HQ's and how many. That is what I do, but that is just me.




cmunson -> RE: Manual engagement of SUs (8/14/2021 4:11:36 PM)

To add to AlbertN's thoughts I think the randomness reflects the reality that not every commander would want to (or have the command and communications structure) to release every reserve SU to a battle just because a lower commanders wants/needs it. Also, SU units will only join a battle so many times a turn. Easy for an enemy to manipulate that. They way it works now the attacker can never be sure what will show up which I think is more historical.




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