Gunner98 -> RE: How to prevent player from IDing Side to quickly (8/16/2021 12:44:37 PM)
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This is always a bit of a tricky thing when you have observant players with good ISTAR. Here are a couple ideas: -Have your two sides with very similar names: 'Civilian' and 'Civilian.' or something like that. It will only fool folks who aren't paying too much attention. -Give your bad guy side some jamming capability -equip craft on both sides with a similar radar, so some sailboats have navigation radar and some don't but it doesn't instantly allow the player to ID them based on emission -Have the innocent guys doing things that are suspicious -Keep them all on the same side and at the appropriate time, change sides to give the player a bit of a surprise -random start placement helps Just some thoughts
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