BDukes -> RE: planning AI land strike with ship/sub launched cruise missiles (8/21/2021 12:51:58 PM)
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If I'm playing, I always use manual allocation. I usually click and drag everything and then spend a few minutes in the dialog allocating missiles. I generally try to match the damage to damage points +1 missile or +2 or +3 if highly defended. If you're asking about AI. If it's a known definite target, a delayed strike mission with my own allocations. The baked-in allocation logic isn't bad, but part of the fun for me is making those decisions. If it is an unknown, I use Lua and the mission editor to generate decisions based on If statements (If if this happens, then assign to this mission..etc..etc.) This is not perfect and will be a perpetual work in progress, but it is a step better than baseline. As an aside, I have my own little campaign going and use matrixes and weighted oracles to make certain decisions (sometimes my own!) above tactical. Outside multiplayer or advanced AI, this is as good as it's gonna get on the civ side. Mike
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