zgrssd -> RE: Does AI build artillery at all? Isn't it a bit weak? (8/28/2021 6:40:49 PM)
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ORIGINAL: solops quote:
ORIGINAL: zgrssd quote:
ORIGINAL: solops I am beginning to suspect the whole caliber mechanic might be in need of a slight tweak. I am not sure they do. Artillery still has less hard attack/defense, so it will not be a "primary tank killer". It is very unlikely to suffer a penalty in direct combat, but that does not make it awesome. RPG's and Infantry armor would benefit from having their effective Armor Piercing/Armor thickness displayed. But a rework goes overboard. Nothing major and I was not really focused on the artillery discussion here. But some of the cut-offs and effects of the caliber mechanic seem a bit...umm...abrupt. Particularly when it is just not possible to adjust for all of the ammo variants that are available and their effects as well as the types of damage that can be inflicted. It does not take a huge cannon to render a tracked vehicle mission incapable. But, I don't think we want to dive off too far down into the weeds of detail either. So, I don't know. It just seems off to make the smaller guns almost totally worthless. The "High-Velocity" approach top armor piercing requires shooting a hard bullet really, really fast. So with high Muzzle Velocity. This is a lot easier with a big/long/high callibre gun. However this did not scale forever. Very bug guns: - were relatively expensive to produce compared to a even a (light) tank hull to mount it on - were progressively harder to move, unless mounted on a self-driving chassis (like tank, SPG) - were progressively harder to hide All things making them pretty unuseable for the infantry. The Hollow Charge weapon changed that. Hollow Charge weapons make muzzle velocity a non-issue. And is what makes RPG/Bazooka/Panzerschrek, AT(G)M and the like possible. And at times it was even used in shells for former high-velocity guns. As a good example, look at the Pak 36 - aka the "Doorknocker" because it had issues penetrating anything: https://www.youtube.com/watch?v=0Rvlqqdw7u4 Hollow charge or a variant is what we use today. The high-velocity gun itself is a stopgap until hollow charge weapons came around. And artillery was the stopgap before the high-velocity guns were developed. quote:
ORIGINAL: solops I remember reading about a Tiger tank in the Normandy area that was flipped over by a near miss from a BB shell. The crew apparently survived and they got the tank turned back over and continued on. But I have also read about arty wreaking havoc on tanks as well. Ship cannons have at least +100mm over any landbased artillery or AT gun. Anything landbased is ludicrously outclassed. One thing that made the "Landkreuzer Ratte" (equivalent to a SE Monitor Tank) so ludicrous, was the plan calling for a heavy cruiser main turret to be mounted as main gun. If artillery hit it oculd be absolutely devastating. Hitting was the issue, especially if the tank was close. Artillery was rarely designed for direct fire. But in a pinch, anything that could penetrate would fire on tanks with priority. It either scores a kill, a mobility kill or scares the crew away - all 3 are good outcomes.
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