Karri -> RE: Price Tag and Steam Release (9/4/2021 5:31:06 PM)
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ORIGINAL: cristianwj Sorry for the complainment by Jack, he pointed out some problem in reality but it's not easy to find a suitable solutions for everyone. Actually, in developing countrys, 50 USD means a lot of money, depends which country do you live in. I spend on my breakfast equivalent 1 USD everyday, and average monthly income in my place is no more than 1000 USD. 50 USD is not cheap indeed, but I think it's worth for the price. Compare to other games on PC or mobile phone, you need to continuous paid for it, and will be a lot money in it's lifetime. WITE had released 10 years ago, and it's still in update before WITE2 released. When WITE have released, I was a student in college and saved money for nearly six-month to bought it. I think it's depends on the way of your life if you want to buy a game. But in another point of view, it's hard for Matrix/Slitherine to conduct a differencial price policy in different countries like Steam. M/S haven't start it's real bussiness all around the world despite it's a well known company in the world.If someday Matrix or Slitherine decide to extend it's bussiness into my country. I will definitely welcome this decision. The main problem is that the Matrix target demographic is very niche. Basically middle-aged well-to-do westerners, especially Americans who grew up with board wargames. They can easily dish out this kind of money. There are plenty of people in the west who can do the same, but obviously, they are not really interested in these sorts of games. And given that the starting price to get acquainted with anything is so steep, they understandably opt for games they know. Also, those games can go for sale for 10 USD because a million people are going to buy them. And if you don't have a million customers, how are you going to pay the whole production chain with that sort of prize? I already get the image that most of the titles published by the company are done on some sort of half-voluntary basis. Still, if one were to think about the future...
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