AlbertN -> RE: AAR vs Opponent Nr.1 (9/7/2021 7:32:41 PM)
|
AGN Combat 1 There - Master of High Ratings Manstein leads the attack, with artilleries, flammpanzer and a pretty much virginal Panzer Division (That anyhow wasted its CCP in long, long marches). The Luftwaffe intervention was meaningless. -- As you can see in the Column of 'AIR', the bombers destroyed -1- Machine Gun team; and disrupted a few bits here and there. I start to wonder if I should do tests and runs with manually set bombs. I also may be missing a relevant detail, if I can intervene manually to pick which groups perform the ground support in each combat - but it may turn into excess of micromanagement to keep enjoyable if I've to go down there. So - this screenshot sums up 3 of my present issues with WITE mechanics: A) Panzer Brittleness. - At this ratio, a Panzer Division can fight across the summer whole 10-20 times. I feel that wrong - it's like the Germans just issue panzers onward. B) How much the bombers suffer from fighters. - I do understand when the German fighters shank the Soviet bombers, that is a meant to be advantage (Even if at times casualties are like 100% of the sent out air units.) C) Are bombers actually useful? Because right now, I just feel they could have not been used, and would not have altered the outcome of the fight. (On the other hand, Soviet bombers can just bomb the Germans freely once they're out of the fighter cover...) [image]local://upfiles/36315/497FA17920234C51BDF2C7BA576AB7ED.jpg[/image]
|
|
|
|