Joel Billings -> RE: Pulling Out Support Units (9/3/2021 10:17:16 PM)
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Basically because for some things, it's a lot easier to devise a rule for a paper game than it is to code a rule into a computer game. Anything can ultimately be done, but it takes time, can involve complexity when new data elements need to be added (like tracking supply status over time), or can slow the game down doing difficult path checks. This issue along with the one re units being able to too easily warp out of large near pocket situations and go to the reserve are very similar. I expect down the road these two issues will get another look. Since there is no simple (code) solution they won't get attention until more pressing issues are dealt with.
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