AlbertN -> RE: More important role for higher commanders (8/31/2021 6:12:21 PM)
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I agree with Xhoel here Xhoel here. I'd not be against a rework of the Command Chain where a bigger dice is used (ie. D20) and that each roll level has a 'sum' of the variety of leaders in the chain. (100% of Lowest-Tier + 50% of Next Tier + 25% of any other Next Tier). That nets a general benefit to Axis, a bit more tangible. EDIT: Clarification Math of how I'd do it. Presently it works like "GCorps SArmy HQ" with skill 6 the roll is on 10, 1-6 it passes, 7-10 it fails. In case of failure, it hops to the GArmy / SFront level test" etc How I'd envision it is that the first roll uses a D20 (or higher than 10), but the Test is Corps(Army)HQ-Rating@100% + Army(Front)HQ-Rating@50% + AG(Stavka)HQ-Rating@25% + OKH.HQ-Rating@25%. So in the assumption all leaders have 6 Ratings... Soviet 6 + 3 + 1.5 (That can round up or down ) = 10 or 11 on 20 (But leaders with skill 6 are considered good - and the 20 is a fictional number I determined) Axis would be 6 + 3 + 1.5 + 1.5 = 12 on 20. This way the whole preparation and leadership level is felt through the system. And the Germans are more efficient because they retain a better safety net in fase of failure. Soviets have 100 Front + 50 Stavka. Axis still retains 100 Army + 50 AG + 25 OKH. It's akin of a matrioska system but I agree presently it is for the better to keep your 'Finest' leaders at the lowest level - but where it truly matters and the action is unfolding. As someone else pointed out - Soviets have enough good leaders to use them where it matters too.
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