zgrssd -> Resource Consumers should add storage equal to 1 turn of consumption (8/31/2021 1:18:39 PM)
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I was in a discussion about Energy Supply/Storage recently. And my realisation was: With the current way you Delivery, Consumption and Produciton is handeled, every asset that consumes a resource should provide storage for that amount of resources. Using Fuel as a example: If a truck station needs 400 Fuel/Season, then it propably has storage for ~400 Fuel: It has the Gastanks of the trucks themself. It will also likely have lager Storage tanks on whatever area is set aside for them. The result would be that storage is primarily a thing you need for military units - not for the Economy.
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