Maallon -> RE: Marching vs Rail (9/1/2021 7:56:40 AM)
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ORIGINAL: Tanaka quote:
ORIGINAL: Maallon see 8.3 in the Manual. Short version: Depends on the terrain type. If a major road is connecting the two hexes, then normal movement will be faster. If there are no roads and both hexes are jungle hexes, then strategic movement will be faster. The above mentioned section in the manual covers every possible situation you can encounter. Thanks yeah found it and you are correct! I still don't see anything about Strategic moves on roads only rail? Past one hex at what point is rail better than road? 2 hexes? I don't see anything regarding strategic movement on roads in the manual either, so I think this feature was added after the manual was released and thus the manual doesn't cover it. For major roads,three hexes, with normal movement mode, after that strategic movement via rail will be faster. You can calculate stuff like this yourself though: 2 days packing + 1 day traveling + 2 days unpacking = 5 days to travel via rail (keep in mind that packing times can vary between 1-3 days, mostly depending on unit size) A infantry division will move at a rate of 30 miles per day on a major road and one hex is 46 miles big. 30 miles x 5 days = 150 miles 150 miles / 46 miles = 3,26 hexes -> The infantry division will be in the third hex on its route with a progress of 12 miles to the fourth. If you look at the movement table in the manual while keeping the 5 days and the size of a hex with 46 miles in mind you will see that only major and minor roads have large enough movement rates to take you to an adjacent hex faster than 5 days and a clear hex would take you exactly 5 days.
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