HardLuckYetAgain -> RE: Assault HQ's(no new games for me until fixed) (9/8/2021 1:50:59 PM)
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quote:
ORIGINAL: Zemke I think dropping the primacy concept of Assault HQs to generate CCP is what should happen, and moving the game towards the existing concepts of experience, fatigue and logistics, but I realize there has been too much water under the programing bridge at this point to go back. I do agree the current logistics system is too easy on the Germans in 41, and THAT should play more of a role. I have never read in any accounts by German Commanders, that the Heer was held up on the road to Moscow because they ran out of Combat Preparation Points. I have read due to no fuel, lack of ammo, bad roads, high casualties, terrible weather, fanatical Russian resistance. There seem to be many trucks, too easy to get fuel, rail lines are too easy to convert and bring forward in 1941. It is also far too easy for the Germans to fill up depleted divisions in the winter of 1941/42. I do not recall, (may be wrong) reading where the Germans were regularly adding replacements to depleted units pulled off the line during that first winter, bring them up to near 100% TOE. I mean they could not get enough ammo and fuel to units much less men, to say nothing of winter equipment. The German Army of 1941 was the most experienced, combat proven military organization in the West at that time. It had better leadership up and down the chain of command from NCO to Army Group, it had a doctrine of Combined Arms (not perfected, but superior to everyone else at the time), and it had been tested in combat in two major operations, Poland and France by the time they invade the USSR. The German military would never again be as proficient at the art of War as it was on the morning of June 22, 1941. I would argue the Germans should be even a higher experience level going into Barbarossa, and that the logistics, weather and casualties should be what "balances" the game out, because that is what happens to the Germans. Not Soviet Ast HQs, or German Ast HQ that generate CCP. As I stated before CCP is a totally artificial creation that has yet to be defined sufficiently that it meets the "oh yeah, that makes historical sense", to me at least. I have played both sides and my experience is a bit different. @#2 para = Logistics is tearing me apart in my current game. (Even in my earlier games Logistics were eating me up) My casualty rate has skyrocketed, most units don't have full ammo or fuel. Keep killing any type of logistics for the Germans and the Germans will be down to bow and arrows that they make from wood on the land.... now to find out where I can produce the string from for the bow.... @#3 Para = to fill up TOE on a German Division that starts with a 49 TOE is 3-4 turns(still was in low 90's when I needed to move it forward). I know, I just did it with one of my Divisions that got murdered during fighting and I am still semi close to western Europe supply. That is "not" easy when you are also trying to supply your Army.
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