tyronec -> '41 Campaign. Tyrone (Axis) vs Gundam (Sov) (9/2/2021 3:58:55 PM)
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T01. Standard game, no TB transfers and no house rules. AAR is running 3 turns behind, Gundam is welcome to post his thoughts. I did a couple of temp motorisations - don’t know how things stand or if this is a bonus to Axis, have never used them before but at least it makes for a different opening. In retrospect as I write this 3 moves later I think the game is probably better without using Motorisation. Things are volatile as they are and allowing players to turbocharge infantry units is going to give both sides chances to do some extreme moves. Anyway, that is what we agreed so will see how it plays out. AGN. Nothing unusual, 1 division motorised to take the port and push past Riga. AGC. Motorised one division to cover the flanks on the road up to Minsk. One corps of PG2 goes to PG3, the other two head South. Have pushed as far East as possible to make a two horned attack. AGS. With two extra Panzer Corps do the L’Vov pocket and push East as far as possible. The pocket NE of L’Vov can probably be broken - and maybe some others. I like the L’Vov opening, it gets the Panzers down to the Black sea quicker but at a cost of letting some Soviets escape from 11th Army. Maybe keeping Southern frozen is better, most players seem to think that way. I hate doing T1, all too easy to make a mistake somewhere and have a pocket broken and have pushed quite far so am not expecting them all to be OK. I did my normal T1 bombing but drop tank escorts were not working so we did a restart and have only bombed within escort range. Had one unlucky combat and got some escorted Stukas shot down by I-planes which won’t have helped. [image]local://upfiles/52296/92F6E770DCDE49A39FF606965FE26F7C.jpg[/image]
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