IanW -> RE: What should an average player expect their WITE2 H2H/PBEM experience to be? (9/8/2021 7:10:07 AM)
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ORIGINAL: HardLuckYetAgain quote:
ORIGINAL: AlbertN quote:
ORIGINAL: IanW quote:
ORIGINAL: AlbertN The Soviet player has the benefit of overflow of tanks, planes, soldiers and guns. This is actually hilarious, as it perfectly reflects the thought process of the historical 1941 Germans. They thought the Red Army was a lot smaller than it was, then whined a lot when there were always more Russian divisions. Additionally, the attitude of 'I run the German Army - I shouldn't need to worry about logistics. Ever' is also historical, despite the game's ~3x increase in German truck capacity over reality, and the bullshit that is super-depots. We can do a Match. You Axis. I Soviet. Latest Beta Patch. Want to? I would say he will not play Axis. He is very pro Soviet. That is my bet. I'm going to give a complicated answer. The 1941 German Army was one of the most competent and effective military machines ever built. This machine was crippled in Russia, but even dying in 1944 and 1945 gave a good account of itself. They also had a large blind spot, which was logistics. Their logistics professionals told them the fundamentally horse-drawn German Army could only operate within 400 km of their supply bases, and after that it would stop operating effectively. This advice was ignored as, in search of victory, the German Army operated beyond this range against Moscow in 1941, and then beyond this range against the oil fields of Grozny and Maikop in 1942. Both times, the logistics professionals were proved correct, and the offensives were first stopped by the Red Army, and then the forces on the offensive were either forced to retreat, mauled or forced to surrender. Never the less, the German Army was confident enough in it's own abilities to destroy itself maintaining the offensive against Moscow in 1941 and against the oil fields in 1942. Added to this, the economic machine behind this war machine was frankly terrible - it was out produced by the British in aircraft in 1941, for example. Now, there is an expectation by a number of games purchasers that the Germans should be able to "win" - to break the Soviets, capture Moscow and so on. If you want realism, this should be impossible because the same limits that crippled the German offensives in 1918 - the inability for horse-drawn logistics to bring enough artillery ammunition away from railheads fast enough to support offensives - also crippled German offensives in 1941 and 1942. The German Army of 1941 was good enough to ignore that it's logistics were terrible, and that it's panzer units could not be properly supported ... until it wasn't. The solution is the VP system. Just like it forces a hopeless 1941 charge by the German Army to VP cities, and prevents the WITE1 tactic of retreating back to Poland and away from the Soviet winter offensive, it should be forcing the Soviets to continually counter-attack the Germans and therefore allow the Germans opportunities (after all, the major key to building the Red Army 2.0 is not to lose the Red Army 1.0). And if the Soviets do not counter-attack enough, then they should face an instant defeat - especially if the Germans get close to their historical 1941 performance.
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