planet taxation after rebellion (Full Version)

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Chris0War -> planet taxation after rebellion (9/7/2021 3:05:32 PM)

hi,

quick question. in my current game i had a planet rebel almost immediatly after colonizing. people refusing to pay taxes, criminal overlords, hell on earth etc.

now the calm has almost returned, the planet is firm under control of the right authorities only for some reason there is still no tax payer to be seen anywhere. satisfaction is oke, development is labeled as high atm and population has doubled from 40 to 80 million. defensive forces are present too.

tax ( and military ships ) are under ai control so i really was wondering if tax would be applied at a certain population number or that this is one of those tiny things that might go wrong in this marvelous 700 megabyte old game.

regards,

chris




Siddham -> RE: planet taxation after rebellion (9/7/2021 4:49:36 PM)

In my games almost every new colony 'rebels' and refuses to pay tax etc after colonization
I expect it and ignore it because it always goes away fairly soon and they settle down
Cant answer your question about the AI since I always manage taxes myself - but I never tax new colonies
I let them settle and develop and increase population before I tax them
AFAIK population growth is affected by tax levels so no tax is optimal for pop growth




SirHoraceHarkness -> RE: planet taxation after rebellion (9/7/2021 5:05:59 PM)

Afaik default tax policy is no tax on a planet till it reaches billions in population. It's better to not tax growing planets and instead put the burden on the homeworld and other fully developed worlds which can build wonders and other structures to increase income and reduce unrest from higher taxation.




RemoteLeg -> RE: planet taxation after rebellion (9/8/2021 2:10:14 PM)

That seems pretty sophisticated (criminal overlords, hell on earth, ...) for a new colony. Do you mean "conquered colony"?
Either way the plan is the same:
- zero tax for a while (low tax = happy people = frisky, fertile people)
Keep tax at zero for either ten turns (conquered planet with high population) or until the population reaches a decent size (new colony). By this time everybody should be pretty happy and you can gradually increase the tax rate.

One last thought: you mention "criminal overlords". This suggests you might have a pirate base on the planet causing mischief. If so, you need to find it and destroy it.




Chris0War -> RE: planet taxation after rebellion (9/8/2021 2:15:58 PM)

great! thanks for the replies

-pirate base is dealt with
- at 120 million inhabitants i noticed the population being taxed, 20% which went down to 18% after a while




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