p1t1o -> RE: Stuck in water (9/19/2021 3:39:31 PM)
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As a workaround, I have largely been able to control where my land units go by splitting their waypoints into shorter segments, so if assigning to a patrol, make the course up out of RPs only a few nm apart - or if manually plotting, chaining a line of closely spaced waypoints - then if the AI plots an alternate course, its unlikely to go far from where you intend (not guaranteed). I have also noticed this "get stuck" effect with infantry on "permanent wetlands" which is technically "land", this can occasionally occur in very unexpected areas not near bodies of actual water.
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