If you go tactical/operational ... (Full Version)

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MarkShot -> If you go tactical/operational ... (9/26/2021 4:19:32 AM)

For those of you who love the Steppe ... the battle between the German military machine of Ubermensch and the numerous Untermensch defending their homes ...

I would recommend Graviteam's MIUS Front ... most of the DLC focuses on the Ostfront. Some small bits focus on Africa, China, and eventually Iran/Iraq.

This history has been researched in great detail and the physics of guns/shells/armor is done in great detail with digitized graphs modeled on the period documents of testing.

Also, the amount of action that can be handled by a 5 year old PC is very impressive. The developers are old school programmers who know how to code efficiently and squeeze FPS. (I am qualified to judge being a retired software engineer.)

If you had tried GTOS, the game is now better documented, better UI, and generally clearer for the English speaking community. (GTOS was much more approachable if you read Russian.)

So, if you want to get down to the ground level and find out what is going on your HEXs. I would recommend this title ... it compliments WITE-2 very nicely.

PS: I also own CMRT, but I think MIUS better captures the feel of what happens when you click on hasty/deliberate attack.




Shadak -> RE: If you go tactical/operational ... (9/27/2021 1:05:43 PM)

I love the idea of Graviteam and CM. But for some reason I find the "inaccuracy" of animations a bit off puting, I much rather look at hand drawn counters and hexes in cute 2D graphics. I know its the way they do thinks and they arent huge teams with big budgets. CM to me feels slightly better as the maps are a bit more compact and thought AI was more natural, I also like the WEGO turn system they use.
Otherwise when I want more action I play HLL or Red Orchestra 2, but thats a completely different genre of course :)




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