Germany and Japan dividing USSR (Full Version)

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DrZom -> Germany and Japan dividing USSR (9/27/2021 11:59:01 PM)

When the Soviet Union surrenders and the axis player opts to divide occupation/administration between Germany (who did all the work) and Japan, for some reason the cities in the Japanese administered portion remain at full MPP strength. But the cities in the German sector do not regain full MPP strength.

Why?





BillRunacre -> RE: Germany and Japan dividing USSR (9/28/2021 8:25:12 AM)

That remaining under German control remains Soviet territory, and it can produce partisans, but for the country to be split, due to the way the engine works, the territory passing to Japan has to be literally given to Japan, and therefore the resources are able to reach their full potential.




Keenan -> RE: Germany and Japan dividing USSR (9/28/2021 12:30:23 PM)

I doubt it is worth the effort (most games are pretty much over when this happens) but I think there might be some ways to change the behavior (and I expect there are even more alternatives):

1. (Might work): Transfer Terrain to Manchukuo instead of Japan. (Did not check if transfer to surrendered country works.)
Downsides:
In very rare cases Manchukuo could have been liberated by the Allies.
It has an occupation modifier of 80% not 60% like USSR.
Upside:
Partisans can be created by an additional event.

2. (Should work): Create a new Japanese minor (like Nanjing in China) before USSR collapses. Transfer territory to this minor on collapse.
Downsides:
No partisans (aside from the Spanish flavored resource reduction ones).
Territory of the minor needs to be Japanese owned and safe at that point.
Upside:
Resource maximums for that Minor can be set to match the 60% occupation modifier of the USSR.

3. (Should work): Create a new Japanese minor (like Nanjing in China) after USSR collapses.
Downside:
No partisans (aside from the Spanish flavored resource reduction ones).
Upside:
Resource maximums for that Minor can be set to match the 60% occupation modifier of the USSR.

The different variants might differ in how they affect potential Japanese Units on the very same territory.

But like said, might not even be worth the effort to try things out. But still fun to think about what scripts can do in this game if used in the right way [:)]




Chernobyl -> RE: Germany and Japan dividing USSR (10/7/2021 6:41:42 PM)

quote:

ORIGINAL: Keenan
(most games are pretty much over when this happens)


Are the Allies really busted if USSR falls but Japan is also defeated?




Chernobyl -> RE: Germany and Japan dividing USSR (10/7/2021 6:43:00 PM)

quote:

ORIGINAL: BillRunacre
That remaining under German control remains Soviet territory, and it can produce partisans


Implying that when Japan gets this surrendered territory, no partisans can spawn? I have been placing garrisons in those Russian cities because the P icons remain there.




Chernobyl -> RE: Germany and Japan dividing USSR (10/7/2021 6:44:30 PM)

One weird downside of saying yes to this is that it's tough for Germany to help Japan if China or Korea are under attack. Japan gets more MPP which is pretty sweet for the Axis.




Elessar2 -> RE: Germany and Japan dividing USSR (10/7/2021 9:40:07 PM)

To allow transfers would require some Loop scripts then. Option 4, riffing off of Keenan's list above, would be to split the USSR in the editor into two countries, ensuring of course that supply is equalized in both halves. This would also require loops, but frankly the Trans-Siberian Railroad is 5,772 miles long and frankly Operational moves thus shouldn't be instantaneous from say Vladivostok to Moscow.

Builds would only be possible tho in the Euro portion (tho they'll loop over at the end of the turn, meaning an effective one turn delay before they can get to the Asian front lines).




BillRunacre -> RE: Germany and Japan dividing USSR (10/8/2021 8:46:48 AM)


quote:

ORIGINAL: Chernobyl

quote:

ORIGINAL: BillRunacre
That remaining under German control remains Soviet territory, and it can produce partisans


Implying that when Japan gets this surrendered territory, no partisans can spawn? I have been placing garrisons in those Russian cities because the P icons remain there.


That's right, the Japanese portion won't spawn any Partisans, whereas the German portion will.




DrZom -> RE: Germany and Japan dividing USSR (10/8/2021 8:09:01 PM)


quote:

ORIGINAL: Elessar2

...the Trans-Siberian Railroad is 5,772 miles long and frankly Operational moves thus shouldn't be instantaneous from say Vladivostok to Moscow.



But a turn is two weeks, not instantaneous. When a unit moves operationally it cannot go directly into combat or do anything else, right? So it spent its entire two weeks travelling. I googled it: it only takes 7 days to travel from Vladivostok to Moscow now on the RR, so I don't see an issue, even assuming travel today is swifter than then.

If there is an argument to be made, perhaps a unit that travels operationally should be allowed to go into action on arriving at its destination, like the Confederate troops arriving by train at First Bull Run.




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